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It's a pretty good game. Definitely better than Oblivion (and I still think Morrowind was better too). I've played through it twice, once as a rogue city elf and once as an elf magi. The mage was a lot more fun. Arcane Warriors are incredibly powerful, especially after you get spell weaver and throw a lot of attributes into dexterity and magic. I was landing 72 damage hits on the arch-demon at the end.
Most of the fun now is discovering the 27 variations of endings. They seem very skewed against the easy way out, which I guess is noble, but I haven't really played as a truly evil character yet.
Anyway, I'm tired of spending 2 hours to go through the end-game to see how the decisions play out. Going to install the editor and see if I can extract some of the logic to see the various epilogue scenarios.
After I'm done with that, I might attempt a dwarf noble warrior depending on how the markets act this week.
I noticed the load time issue too. After two or three hours I just save and restart the game. Saves a lot of time over the long run.
The second patch is also suppose to add a bunch of stuff they forgot. Like Ancient Elven Boots, which they got a lot of people bitching (as did I) that they weren't in the game. The ancient elven armor is the best medium armor in the game and you can't finish the set for the bonus without the boots. They also had issues with one or two of the smaller side quests that had bad script logic (alienage demon for one). I'm also told they're considering making the arch-demon harder too, which was another complaint that I agree. The Gaxkang wraith was harder than the arch-demon for me.
Oh, and it really pisses me off that you can't put runes in any bows. I think archery is nerfed because of that. Would also be nice to put runs in mage staves too I guess. Half the runes aren't even worth the effort. Adding 2-4 damage when you're doing 20+ ain't that helpful. Two paralyze runs on a dual wielding dagger rogue is pretty impressive though.
Last edited by Mallissin; 11-17-2009 at 04:43 AM.
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