This glitch occurs for all servers on all games. It is a localized steam glitch. It happens to me usually in natural selection until I press refresh like 3 times.
A cross connection script will be implemented soon.
Also I am starting to wonder if I should replace the stats on all of the servers with hlstatsx http://hlstatsx.com/about
While we have used psychostats for years we actually used hlstatsx before that and had to stop becuase it was not compatible with our host. Maybe I should try it on the pub server and see if switching stats programs helps as the biggest benefit of hlstatsx is that it is in REAL TIME.
I remember when we had hlstatsx and honestly It was my favorite of the stat systems, unfortunatly back then about the time we got rid of it, it was causing massive lag and issues in the servers, however, if you think that it would be rectified then I would love for it to be reimplemented.
Listen well. Everything I tell you is a lie. Every question I ask you is a trick. You will find no truth in me. Though you believe nothing else, you may rest your faith in this.
ZERO I think we need to focus on getting people to have fun in the PUB.
with REAL TIME stats, its just gonna be another rank whore fest like in ZM.
everyone is gonna be busy ranking up and not having fun.
I say after the PUB becomes stable again like before where people are buying reserved slots. than we can switch to real time stats.
-The enemy of my enemy is my friend-
ZERO, that should not be the priority.
The pub needs to have more players in it, and the best possible solution to that is to implement bots that actually play the game with you until a specific amount of players are in the game.
It is tiresome to see the pub say 13/21 or something and not have a single player in the map when viewing the server info. That NEEDS to be changed ASAP.
Last edited by Christmas; 12-05-2009 at 12:13 PM.
i think that the number of bots is way too high. if it was, llike, 5 instead of 13, it'd be easier for people to see when others are on. (instead of 14 people needed to show up in the server list, 6 would be needed to prove there are people on)
A long, long time ago when I found a GG server (Like the first month I had CS:S) I would play there every once in awhile with a couple friends of mine, and we would usually be playing against bots. There would be 5 bots and one player, and as someone joined, one bot was removed, and so forth until there was 6 actual players. Though Zero might want to set it so AWPs are restricted until there are 4 players on each team or something.
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.