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Thread: Rates

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  1. Default

    cmd_rate is 100 hall.

    anyways choke is serverside so...fluffy you cant fix that...


    Quote Originally Posted by Zero
    So... what your trying to tell me is that you saw a spherical square?

  2. Default

    Quote Originally Posted by StarsMine View Post
    cmd_rate is 100 hall.

    anyways choke is serverside so...fluffy you cant fix that...
    Choke can also be a result of mismatched rates between the server and the client. I had thought that more people would've spoken up about 50 choke on the server. D:

  3. #3

    Default

    maybe this is why people thought you were hacking? cuz your rates teh fucked?

  4. Default

    Quote Originally Posted by Perry View Post
    maybe this is why people thought you were hacking? cuz your rates teh fucked?
    Surely not if my rates are identical to those of the respondents in this thread.

  5. #5

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    Quote Originally Posted by StarsMine View Post
    cmd_rate is 100 hall.

    anyways choke is serverside so...fluffy you cant fix that...
    close enough :P my cmd_rate is 101 and ive had no problems

  6. Default

    You never stated your fps during these times... 99.9% of all choke >5 is on client side. The only times that the server can cause choke is when the server fps drops below tick rate. This rarely happens other than at the very stat of maps when the server is loading resources and or spamming nades. I measure the fps of the server constantly every few seconds, in the last 24 hours for example the server has averages 473fps which is way above the 100 needed to provide constant 100tick calculations. Note that my calculations have shown the largest impact on server fps (and thus server side lag) across all the servers is the maps.



  7. Default

    Quote Originally Posted by ZERO View Post
    You never stated your fps during these times... 99.9% of all choke >5 is on client side. The only times that the server can cause choke is when the server fps drops below tick rate. This rarely happens other than at the very stat of maps when the server is loading resources and or spamming nades. I measure the fps of the server constantly every few seconds, in the last 24 hours for example the server has averages 473fps which is way above the 100 needed to provide constant 100tick calculations. Note that my calculations have shown the largest impact on server fps (and thus server side lag) across all the servers is the maps.
    Well, if client framerate was the issue, then I would assume that the problem would present itself across most other servers with similar mods. My FPS is significantly higher than the tick rate both in and out of combat.

  8. Default

    Quote Originally Posted by Fluffy Frufflebottoms View Post
    Well, if client framerate was the issue, then I would assume that the problem would present itself across most other servers with similar mods. My FPS is significantly higher than the tick rate both in and out of combat.
    where do you live, and what's your connection speed/type?
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  9. Default

    Quote Originally Posted by acolyte_to_jippity View Post
    where do you live, and what's your connection speed/type?
    who is your daddy, and what does he do?

    If you were a beautiful sound in the echos all around, I'd be your harmony.

  10. Default

    Quote Originally Posted by XX0wnsXY View Post
    who is your daddy, and what does he do?
    I'm a cop, you idiot!

    As for location and connection, those seem to be ruled out by the server-specific nature of the problem.

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