Scrolls can compensate for lack of a BM? Really. Going without a gun so you and only you can spawn away from the combat helps compensate for nearly the entire enemy team spawning in/near combat, combat ready? Please explain.

BM will become LESS useful as time goes on? With those more annoying races, BM becomes better and better. If the Shadow Of The Void didn't proc his black hole the first time, here's another go! Magician didn't proc his Crow? Try again! All the speed races also then have a chance to get away and continue to harass you from afar (eva, spidey, jack, vags, ect ect). Eye ra didn't quite kill the guy he summoned? More wards, more chances for natural respawn procing, most of the races would benefit from a chance to respawn if they weren't the first to die.

Sure, if Nebula/Eye Ra/Santa, ALSO have this crazy res ability, rather than the original ability all of them had, I'll grant you BM might be played less.

If it will be "used by 1 person per team when ppl unlock their...ect." Why not make sure it IS only? If it's that popular that it will be used that often, even with the races you suggest are that powerful, that says you actually think it WILL still be powerful in the future.

The "ppl need to level it up" is moot. At the very worst, Zero could change levels around to compensate, more likely, people will figure out what to do about it themselves. See: Molocule, shadow hunter back when it was restricted, vags.

"spawning once is nthn" may be accurate in 10v10, but when you mow down 3 or 4 people, and they all revive, you're out of ammo, and their full. If you're flanked, you aren't going to stare at the side where you kill someone, while the other side mows you down, are you?

Yes, if they are the only person around, such as your silly spawner example, they are easy to take care of, but if the other team is smart and moving as a group, one falls for a moment, and you don't have time to concentrate on him anymore. Attrition wins wars.

And acolyte:

It has a counter, so it's fine... Seriously? Also, the counter you give helps your team and not even yourself? Given IBIS WCS is all about personal gain over the team, you're expecting someone to give up a powerful race or a race they are leveling to try and "help their team"? Very few players are willing to do that. Once people start maxing their BM, that number will shrink even more. Countering someone with Shadow Hunter or Athena is MUCH more relevant, because you're enabling yourself to do something, not your team.

Rant time:

I say it's not team based, given the only incentive to win is the little bit of extra cash for an objective win, and that doesn't come up very often, other than the REQUIRED defuse to win. Killing an enemy is worth thirty to a couple hundred xp, often the benefit for yourself is more than letting the bomb run out or the hosties escape, if you're not escorting them/planter. Not as non-team as CoD4+(yay for 1+1+1+1+1vs1+1+1+1+1), but not too far off.