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Thread: New GG Ranking Option

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  1. Default .

    It seems like a good idea, assuming that it complements the existing system of adjusting skill on kills and deaths based on the skill of your opponent. You may want think about dividing the win/given win adjustments by 2. As I understand it, the current bonus for a win is 200, and raising that to 500 would considerably widen the gap between the top 10 and the rest of the top 100.
    Quote Originally Posted by &&toasties
    I'd do Fluffy any day.

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    Quote Originally Posted by Fluffy Frufflebottoms View Post
    It seems like a good idea, assuming that it complements the existing system of adjusting skill on kills and deaths based on the skill of your opponent. You may want think about dividing the win/given win adjustments by 2. As I understand it, the current bonus for a win is 200, and raising that to 500 would considerably widen the gap between the top 10 and the rest of the top 100.
    current bonus for a win is 500

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    Quote Originally Posted by Spasm View Post
    current bonus for a win is 500
    Oh hey, it is. I don't know where I got the 200 from. Carry on, then!
    Quote Originally Posted by &&toasties
    I'd do Fluffy any day.

  4. Default

    Sounds like a good idea.
    "Intolerance and superstition has always been the domain of the more stupid amongst the common folk and, I conjecture, will never be uprooted, for they are as eternal as stupidity itself. There, where mountains tower today, one day there will be seas; there where today seas surge, will one day be deserts. But stupidity will remain stupidity."
    -
    “You surround the dead with veneration and memory, you dream of immortality, and in your myths and legends there’s always someone being resurrected, conquering death. But were your esteemed late great-grandfather really to suddenly rise from the grave and order a beer, panic would ensue.”
    -
    “A coward dies a hundred times. A brave man dies but once. But Dame Fortune favours the brave and holds the coward in contempt.'



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    Sounds like a decent idea considering that I know people that will stand on someones nades just because they want that specific map to end. This way that still can do that, but they get penalized for it.

    Good suggestion.
    Quote Originally Posted by inthebutt View Post
    you all are a bunch oh whiny little bitches..
    Quote Originally Posted by Hitman
    0.o.....dem sum fightin wurdz LOL

    I am really scared.....You sending Fiona after me? LOL

  6. Default

    Awww, but I'm almost always the guy who gets naded.

    Like it +1.



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    Quote Originally Posted by Fluffy Frufflebottoms View Post
    It seems like a good idea, assuming that it complements the existing system of adjusting skill on kills and deaths based on the skill of your opponent. You may want think about dividing the win/given win adjustments by 2. As I understand it, the current bonus for a win is 200, and raising that to 500 would considerably widen the gap between the top 10 and the rest of the top 100.
    Actually the current gg rank does NOT base anything off kills or who killed who. Nor is it eol based. While I do not know the exact formula used the developer has explicitly stated that it is based only on the gg in game event triggers. Also the current bonus for a win is 500.

    Lastly today I managed to catch the server during a gg update. During the duration of the stats update (which runs every 10min) the server cpu usage was over 200% most of the time and page load times increased from instant to a few seconds to in rare cases timing out. The primary driver of the load was the sql server which was compleatly over loaded during the duration of the update. Once I wrap up the basic works I need to do this week I will be focused on replacing the gg stats with a new one.



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