because it's not a ward... and the only way it's going 2 pwwn an entire team is if they are standing in the same room... most people on crackhouse will get sucked against a wall... it's only those in the exact same room that would be in serious danger.
---------- Post added at 07:48 PM ---------- Previous post was at 07:41 PM ----------
Rule 11 added...
Maynard - The WCS Guy
Through the darkness of futures past,
The magician longs to see
One chants out between two worlds:
Fire, walk with me.
As said, buy a lace. It can decimate almost an entire team, but that's just the teams stupidity. It isn't like you can control that much, pretty much have to tell players not to enter the house on that race, which is BS.
Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.
maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones
I am aware it is not a ward, what I meant by that comment is what the ward rule fixes. When it was implemented, I assume it was because a ward takes up a large damage area and can go through multiple floors of the house? The Void in this scenario is no different. In the demo I posted, the first tick alone shows 4 players die, NONE in the same room as person using void, but rather above and in adjacent rooms (as Brett mentioned). It's for this reason I believed this ultimate would be a bit OP on crackhouse simply because all T's spawn in the house. Why should T's need to run out of the house to escape the damage radius of this attack when they're supposed to be holding back the CT's from getting the hostages within?
As for the lace, yes you can buy one but you can also buy anti-ward which would fix the ward problem just the same... which seems odd to take two different views on two features that pose the same threat in this case. Also, I agree it does seem BS if Void classes were not allowed in the house as Steamer said, but given that Terrorists NEED to buy a lace or use a lace class to survive this attack is unbalanced (i.e. even though CT's are affected just the same, THEY don't spawn in the house and thus don't ALL have to go in at once, just send the void to raid the house in a sense and have the rest of the CT's take care of the stragglers). Not saying we should add a rule like that, just pointing out possible manipulative aspects of the map+race.
Artist's Representation - "Finding life on the go board"
Stop whining..
I have rarely been killed by a void as a T on crack house. How and Why you might ask? Because im not a moron rushing out the front door all the time, which in fact happens to be the most likley place for a void to go off as it is the quickest route for a CT to enter the house, it is about adapting to other players races and play style, not restricting shit because you suck. Wards are restricted for there duration, radius, and conflict with objectives.
Personal reform
The difference is that a ward will hurt everytime you drop one. The Void only proc's at a 28% rate. While it may rape the other team it happens at most, 1 in 4 times. I have Void maxed and I can barely get that. Ultimately it is just a round that it happens on. When a void procs it is suppose to kill a chunk of the other team.
oh the joys of hearing the people screaming in agony when they get killed by my void on crackhouse, makes me happy on the inside
Also not sure if anyone has mentioned this cause each of you wrote a fucking novel: Wards hurt hosties and Voids don't. Ontop of that wards slow people, last longer and can be placed where the player chooses. Voids on the other hand as rosie said only procs at 28% each round. So in short if you are lucky you can get it 1/4 rounds/lives.