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Thread: Future race suggestion thread

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  1. Default

    i decided to go ahead and outline my idea for a medic support class.

    Buddhist
    Req. level: 200
    Spawns with mp5, deagle. Is limited to those weapons, knife, and grenades.
    mp5 deals no damage to enemies.

    Skill names derived from http://en.wikipedia.org/wiki/Buddhism

    Samsara - Bullets from your mp5 heal teammates that you shoot for (10, 20, 30, 40, 50%) of damage it would otherwise deal to enemies.

    Samadhi - 2 ideas for this one. Either
    a. You start with (10, 20, 30, 40, 50) extra health and full armor
    or
    b. (20, 40, 60, 80, 100%) chance to cause a headshot to deal normal damage

    Asura's Blessing - Your smoke grenades heal your teammates within its area for (1, 2, 3, 4, 5) health per second. the health given can exceed a player's maximum health, but is limited to 50 health given per life. (similar but opposite to hell hunter's poison smoke)

    Dukkha - (5, 10, 15, 20, 25%)Chance with deagle shots to deal 200% damage (not 200% additional damage, 200% total damage. i.e. on a 35 damage shot, you would instead deal 70 damage total).

    Nirvana - Chance to resurrect a dead teammate with 50% max health and summon them to your location. (% chance to resurrect being the same as other resurrection skills). Max 2 times per round(?)

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  2. Default

    i would go with (A) for samadhi and nirvana shouldnt be a chance, it should just summon a random dead ally. But i personally would add a twist to that, and have that summoned teammate start loosing 2 dmg/s after a minute? this gives enough time (2 minutes almost, the optimate time for a round) to complete objectives and kill ppl, but not enough to have someone just camping and summoning people... Not sure about what ppl think about kdr, but skilled players should find a way to finish the round before the whole countdown ends and their health depleated...adds more suspense to this game
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  3. Default

    Quote Originally Posted by CYBER View Post
    i would go with (A) for samadhi and nirvana shouldnt be a chance, it should just summon a random dead ally. But i personally would add a twist to that, and have that summoned teammate start loosing 2 dmg/s after a minute? this gives enough time (2 minutes almost, the optimate time for a round) to complete objectives and kill ppl, but not enough to have someone just camping and summoning people... Not sure about what ppl think about kdr, but skilled players should find a way to finish the round before the whole countdown ends and their health depleated...adds more suspense to this game
    interesting, but yeah i was trying to avoid say, 3 teammates being wiped out in one spot and all being summoned by the buddhist, who is already healing allies near him. though that would be an interesting addition to the game. and if it wasn't clear, the ultimate would be a passive thing, not active, just like other resurrection skills. the only reason why it'd be an ultimate is because it's freakin enlightenment lol, that's the ultimate goal of buddhists so it just fit. but having it be an activated ultimate with health draining or something is certainly interesting, though maybe it should start draining immediately, just making the guy almost like a temporary guardian. if you've ever played wow, something like how non-unholy death knights can raise an ally as a ghoul for a certain amount of time.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

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