the only way i can see a shadow countering a molecule with ur suggestion, is to put on ur 3 second invul, have it run recklessly towards the molecule who used its ulti, drop a couple wards, and keep running away before ur shield drops and the molecule pops u in the face. If the molecule bought a couple anti_wards, it can get out of it unscratched. point and simple.
The only way shadow will ever get an upper hand is with mobility, forcing the molecule to empty its clip at a moving invulnerable guy whereas the molecule will be fixed in place, and can be flanked specially if busy countering the wards...
but other than that, the hex is the only thing that can seriously put a molecule down.
Then again i might have a personal bias towards it, because my hex saved me a round on dust in the scrim when u rampaged my team with molecule in the tunnels, and i just ran around that corner with no wards left and popped a hex in ur facei think that was the first time the "hex" glitch was truely discovered by most, specially aco who went "wtf? we cant afford laces, how did u shoot though spasm's shield!?"
refer to spasm's first post directed to zero on the last page.
Hex says that it has a chance to evade SKILLS. Shooting through a molecule ULTIMATE shield doesn't fit the criteria, and apparently it wasnt like this back in the day (I cant remember this "glitch" myself to be honest)
hex will allow for bullets to go through bubble anytime, it has nothing to do with lace or if voodoo is being used.
also to add that if hex is designed to be that way then the description of hex should reflect that.
Last edited by Spasm; 01-05-2013 at 07:24 PM.