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Thread: 006 Shadow Hunter [60] v1.1.1

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    Quote Originally Posted by ZERO View Post
    Shadow Hunter
    Required Level: 60
    Levels per ability: 5
    Item Restrictions: ring[INDENT]Healing Wave: Heals teammates in 15-25ft range, 7-15HP every 3-15sec
    Hex: Chance to Evade a skill 10-50%
    Serpent Ward: 3 serpent wards, damage enemy in 20-28ft range for 10-14sec at 20 damage/sec. Bind '+ability1'
    Bid Bad Voodoo: Invincibility for 2-3 seconds
    A couple things ZERO
    -Hex overrides molecule. To me that is not evading a skill per say.
    -I think big bad voodoo should be just like molecule invincibility in that if it gets activated your good, but if within a certain range of lace you can't even use the ultimate.
    -Description on Healing wave is incorrect. It should read 7-15HP every 10-7 seconds. That was according to my stop watch but prob not perfect.

  2. Default

    Quote Originally Posted by Spasm View Post
    A couple things ZERO
    -Hex overrides molecule. To me that is not evading a skill per say.
    -I think big bad voodoo should be just like molecule invincibility in that if it gets activated your good, but if within a certain range of lace you can't even use the ultimate.
    +1
    that's how it was on the old server.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

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    i don't like the voodoo idea...a mobile molecule that can drop wards? spasm i know you wanna go 80-0 but come on...lol

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  4. Default

    Thats the way it was and its 3 seconds not 6 like mole.

  5. Default

    Quote Originally Posted by Spasm View Post
    Thats the way it was and its 3 seconds not 6 like mole.
    mmm true.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  6. Default

    Quote Originally Posted by Spasm View Post
    A couple things ZERO
    -Hex overrides molecule. To me that is not evading a skill per say.
    -I think big bad voodoo should be just like molecule invincibility in that if it gets activated your good, but if within a certain range of lace you can't even use the ultimate.
    -Description on Healing wave is incorrect. It should read 7-15HP every 10-7 seconds. That was according to my stop watch but prob not perfect.
    i agree on this.
    Thats how it was. and how it should be.

    If there's a lace nearby, u cant activate it.
    If you activated ur ultimate BEFORe and THEN a lace guy showed up, they shouldn't be able to slice through ur shield like a hot knife through butter...
    The ultimate duration isn't long, so this ladder senario will leave the guy with at most a couple seconds of invulnerability.

    Whereas the current ultimate is almost useless considering that a lace is almost a staple item for every player in the server....
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  7. Default

    Quote Originally Posted by CYBER View Post
    i agree on this.
    Thats how it was. and how it should be.

    If there's a lace nearby, u cant activate it.
    If you activated ur ultimate BEFORe and THEN a lace guy showed up, they shouldn't be able to slice through ur shield like a hot knife through butter...
    The ultimate duration isn't long, so this ladder senario will leave the guy with at most a couple seconds of invulnerability.

    Whereas the current ultimate is almost useless considering that a lace is almost a staple item for every player in the server....
    It depends man, you'd think so but there are lots of idiots who still allow a shadowhunter to Bass Tape their team for an entire map. I for one never have an issue having a good kdr with shadow regardless of the amount of laces around since the wards and healing do a fine job of making you diz-eadly.
    I hit Brett right in the feels.

  8. Default

    Quote Originally Posted by What View Post
    It depends man, you'd think so but there are lots of idiots who still allow a shadowhunter to Bass Tape their team for an entire map. I for one never have an issue having a good kdr with shadow regardless of the amount of laces around since the wards and healing do a fine job of making you diz-eadly.
    dnt take me wrong. shadow is a fucking strong race. it's one of my favorites to play to counter others.
    thats why i want to add smthn to spasm:
    hex is fine overriding the molecule, heck it's probably one of the best coutners with it. But the description should show that...

    As for the invul, i stand by it. the shadow hunter ulti duration is barely half of molecule's and it should be able to stand out on its own ,not get shot through it like a bullet vest made in china-.-...
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  9. Default

    Quote Originally Posted by CYBER View Post
    dnt take me wrong. shadow is a fucking strong race. it's one of my favorites to play to counter others.
    thats why i want to add smthn to spasm:
    hex is fine overriding the molecule, heck it's probably one of the best coutners with it. But the description should show that...

    As for the invul, i stand by it. the shadow hunter ulti duration is barely half of molecule's and it should be able to stand out on its own ,not get shot through it like a bullet vest made in china-.-...
    It's a glitch and should be fixed, just because it's fine doesn't mean it's not a glitch. If my other changes are implemented shadow hunter will counter molecule harder.

  10. Default

    Quote Originally Posted by Spasm View Post
    It's a glitch and should be fixed, just because it's fine doesn't mean it's not a glitch. If my other changes are implemented shadow hunter will counter molecule harder.
    the only way i can see a shadow countering a molecule with ur suggestion, is to put on ur 3 second invul, have it run recklessly towards the molecule who used its ulti, drop a couple wards, and keep running away before ur shield drops and the molecule pops u in the face. If the molecule bought a couple anti_wards, it can get out of it unscratched. point and simple.

    The only way shadow will ever get an upper hand is with mobility, forcing the molecule to empty its clip at a moving invulnerable guy whereas the molecule will be fixed in place, and can be flanked specially if busy countering the wards...

    but other than that, the hex is the only thing that can seriously put a molecule down.

    Then again i might have a personal bias towards it, because my hex saved me a round on dust in the scrim when u rampaged my team with molecule in the tunnels, and i just ran around that corner with no wards left and popped a hex in ur face i think that was the first time the "hex" glitch was truely discovered by most, specially aco who went "wtf? we cant afford laces, how did u shoot though spasm's shield!?"
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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