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Thread: WCS Updates 1.2.8

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    The glitch that was patched was the ability to replace anti wards with another item while keeping anti wards...

    ---------- Post added at 11:59 AM ---------- Previous post was at 11:57 AM ----------

    You might still get the message via the anti ward, that is possible due to glitches in the nature of the way variables are stored however you will not have the buff which is something out of the controll of the mod itself and part of the engine.



  2. Default

    Quote Originally Posted by ZERO View Post
    The glitch that was patched was the ability to replace anti wards with another item while keeping anti wards...

    ---------- Post added at 11:59 AM ---------- Previous post was at 11:57 AM ----------

    You might still get the message via the anti ward, that is possible due to glitches in the nature of the way variables are stored however you will not have the buff which is something out of the controll of the mod itself and part of the engine.
    yeah, but im not JUSt getting the message...
    I'm litterally walking into the wards harmlessly with a magician that never bought anti_wars, not on this race, nor on a prior one.

    Clearly there's also a glitch where the item is carried over from a shadow hunter or smthn when u died and it wasn't used.


    You said it yourself in game, there's different ways of fixing the anti_wars, but there's the right way.


    Can't we put a "check statement" when you walk into wards, to see if u CURRENTLY hold the anti_wards item? I know it's not the flawless way of fixing the item carrying over, but it would at least be a temp patch to disallow this glitch of happening on the LIVE server.... at least until we hunt down the REAL origin of the "ghostly anti_wards" on the test server as well...



    BTW... if you do actually find the time to take a look at a fast demo above... u'll clearly see that the glitch is still there, im invincible in wards, when i have never bought anti_wards the entire game.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  3. #3

    Wink

    Add an anti-stacking system.
    If a team wins more then say 5-10 rounds in a row, there is a system that scrambles the teams around.
    This way we'll pull in more traffic, like we did maybe 1-2 years ago and not have players quitting.
    Also it will be more welcoming for new players, I know when I started I stopped playing because the score was like 5-30.
    I also was banned for raging too because the teams were un-even.

    Just my two-sense, I know zero has stated and I even talked to him about it. I know he doesn't want too, but just a suggestion for future reference.

  4. Default

    These are things that are not part of the mods I make but the mods those mods mods run on...



  5. Default

    But I hear you like mods Zero...so I put some mods on your mods, so you can mod while you mod.

  6. Default

    What we clearly need are hundreds of Quake and Unreal Tournament sound effects for every situation.
    I hit Brett right in the feels.

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