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Thread: Zombie Balance

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  1. Default

    Sounds interesting, would add more variety and something new to the server. As for a power-up for humans could you make it where they have a knock back bonus? To push zombies back if there coming in mass's. Also you could add something like a shield which negates zombies attacks for 2-3 seconds enough to get away or proceed further in a ze map.
    It's only my opinion, to each their own.

  2. Default

    Quote Originally Posted by Bchhog View Post
    Sounds interesting, would add more variety and something new to the server. As for a power-up for humans could you make it where they have a knock back bonus? To push zombies back if there coming in mass's. Also you could add something like a shield which negates zombies attacks for 2-3 seconds enough to get away or proceed further in a ze map.
    a knockback bonus might be alright but a shield might be too powerful. It would make it much harder for early game zombies as the human could activate the shield and knife the zombie back with no fear of getting tagged. Could there be a way to limit the buffs based on the number of players left on a team, because 10 buffed zombies/humans against one might be a little ridiculous.

  3. Default

    Keep it simple imo. Even a health buff and extra nades well make it different. I'd say maybe test more after you see how that goes.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

  4. Default

    Yea I am thinking that the real solution to make things more interesting would be to create a 1 time per round use sprint command that humans and zombies can use. The idea would be to give each a 50% speed bonus for 4 seconds followed by a 50% speed decrease for 2 seconds.

    What do you all think of a sprint option!?



  5. Default

    Sprint option is nice for both sides, something new and would be damn interesting. Or, depending on the win ratio with humans, give back bhopping to zombies once the win ratio gets too high, and once it balances back out, goes back to normal? I miss bunny hopping.

  6. Default

    Extra nades might hurt some people more than help :P

    I'm too lazy to think of anything, but if you want to seriously unbalance the game though, give us incendiary ammo

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  7. Default

    You could try to add flash grenades to ze maps. Talking only 1 for the humans not 1 for every person. It would stun the zombies giving the humans time to get a lead and possibly escape death. Also it wouldn't be to op because if a noob got it they would team flash lol.
    It's only my opinion, to each their own.

  8. Default

    Quote Originally Posted by ZERO View Post
    Yea I am thinking that the real solution to make things more interesting would be to create a 1 time per round use sprint command that humans and zombies can use. The idea would be to give each a 50% speed bonus for 4 seconds followed by a 50% speed decrease for 2 seconds.

    What do you all think of a sprint option!?
    Combine this with the crouch jump tactic on zombie, GG humans in any crouch spot.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

  9. Default

    Would only be enabled on ZE maps...



  10. Default

    Ahhhh, sounds.... fun.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

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