Quote Originally Posted by Erdenay View Post
Pretty much what Brett said. I've got to say that I'm very impressed how derailed this thread has become.

P.S. Oblivion, I'd highly recommend asking all highest ranked and/or best players what race is generally considered to be the strongest. As far as I'm aware, it's almost unanimous consent that human is the strongest single player race whereas nebula has the highest utility and brings the most total value to the team. Yes, vagabond and vagalion along with others mentioned do bring very strong presence and high team destruction potential, but they are countered much easier than the aforementioned races (I.E. nebula/human).

P.P.S. If you know how to counter all of those races so well and if you're such an expert, if you don't mind, explain how you are with 0.77 kdr? Granted, that is a very subjective and skewed ratio and can be deceptive quite a bit (especially on the high end of the table) that still is an extremely low ratio. There are big differences between players who don't know how to use the race and people who actually know how to play it. I'll use a nebula, human and vagabond as an example:

Even the very worst players normally still end up positive on maxed human - and that's not due to their skill, but only due to the race.

People who are bad at nebula tend to do much worse as there's a slightly higher skill cap, but it's still really easy to and most people will end positive with a nebula even if they are not good.

People who can't control vagabond due their skill limit or experience a lot of times even have a negative kdr. Yes, best players do have immense control over the map as they can scout and pick off targets, but overall they will not be the main driving power barring few specific maps (I do agree that maps such as de_port, de_compound and few others are very, very skewed towards vagas).
One of my point's was that vagabond is not the only cheap class; I specified it was just one example. And said in general in combination with certain maps, exploitation occurs frequently, such as port, etc.

My kdr is only 0.77 because I chose to deathgrind my way through tomes and playing non cheap-classes, not to mention I learned their weaknesses and strengths through experience (I think walkthroughs and guides are for noobs). Once I obtained the other classes, I picked up my kdr a little, but generally avoided human and other mentioned classes once I leveled them. As soon as I discovered just how easy it was with the other classes, I went back to zombie mod and didn't come back. (Not to mention my mac wasn't running the zombie server until I manually had to correct coding for it to run)

When I do play, I mostly only play flame pred. Even if I know most classes will counter me, I like the challenge and it's more fun (hence more deaths, I don't care about kdr).
On a side note, people with higher kdr generally play the cheaper classes to maintain their stats (as mentioned earlier with stat hoarding/team stacking/spectate swappers)

But again as mentioned. I recommended exp scaling so that future players can obtain some earlier classes, because other people had complaints about the overall gameplay. Again I was voicing out what people had issues with, we all know veterans know what classes to use for what, but new people to the server can't experiment to find out. If they never get the CHANCE to level (they don't come to forums to read WCS guide, etc. and get killed with 10 second rush)

Another possible solution would be just to increase time handicap at start of round to use teleport/flight
Nebula could have limited invisibility near the cloud he creates (max can run straight down a hall waaaay far from cloud with complete invis and just lol through office)

And that is what my point was, exploits + maps + class = One hell of an annoying grind from 0-220+
A little more tweeking and experimentation couldn't hurt

When you finally do get a vaga (or santa, etc) and get excited, then you discover everyone leaves when you play those too long.