
Originally Posted by
Erdenay
I'd have to disagree here with most people only buying those 3 specific items. Most higher tier players (more experienced) tend to buy claw quite often and I'd say if it does lag behind the other 3 items, it's not very significant. At the same time, ring and cloak (to a lesser extent even socks/orb) are not that uncommon as they are all very powerful items. While health/helm combination is indeed too strong and should be restricted in some way, this is not necessarily the fact that specific other items are much weaker. The main reason why health/lace/helm is the most common combination because it is a very defencive combination that tends to lead to higher survival odds, but at the same time the offencive combinations in the right hands can be equally if not more disastrous (think Masskid as Human with lace (or ring), claw and orb / Spasm as Jack with lace, claw, cloak / etc. ).
In all honesty, I think that it's not really that specific combinations break the game - it's more so the fact that some restrictions that should possible be in the mod are not actually there. However, at the same time, we all know the concept of perfect imbalance and roughly understand Zero's position on most changes, so... Yeah. Good luck.