Why not nerf the evasion a little more and increase the cooldown of weblines to 1.5-2 seconds. Problem solved without the need to break the class.
It frustrates me that I can put three in someones head and they evade it all and they just unload with the pro-90 () to kill me. It's such a crutch it makes my eyes bleed. Countless times I've seen my damage output to a spiderman be 400-500 damage and they evade everything.
Tastes like your moms kisses.
I think just making the ult have a starting cool down of 20 seconds before able to use the web lines would be perfect. This way we dont get assraped by a spider man that is in your spwn before you are done buying weapons.
You will find the reply to "before you are done buying weapons." being: learn to use one of the following: Learn what buys what, so you're not taking that long, use the quick buys/rebuy, use ankh. Most people are able to buy weapons before the enemy gets to their base. A more acceptable complaint would be "killing/attacking us in our spawn before we have time to it".
Im not sure if you are srs with this posts. You seem to recognize that spiderman can get to your spwn way to quickly, yet you critisize the time it takes for people to buy guns being what? longer then 3-5 seconds? 1. not ever1 has key's binded to buy same shit over and over. 2. not every1 can afford an anhk. 3. not everyone is as fast as others.
The point here is clear, the ultimate of spiderman needs a bigger cooldown so we dont end up having bombs planted within few seconds of spwning on multiple maps, much like vegabond should also have an ult cooldown at the start, so they cant spwn kill ppl who r buying guns or anything else.
These arent big changes, and atleast dont seem that it would be hard to change the cooldown of 1 or 2 skills. But i think it would be much more balanced in terms of spiderman and vega being able to get to places way to quickly making some maps unplayable.
The fact that people are choosing to not use the 4 auto buy buttons in their main buy screen, the rebuy option, and the autobuy option, the last of which I have no idea what does, is a poor reason to nerf spiderman.
As for the rest, I don't know what I'm arguing against. What are you buying that takes you more than 8 seconds (6 in buy portion, 2 in the time it takes spiderman to get into range) in rounds after you didn't have enough to buy an ankh?
who gives a fuck if it gets 2 the enemy spawn quickly? cause the enemy spawn will still have the majority of the entire enemy team very close by... derp.
so unless your entire team is a bunch of fail nubs, there's 0 reason 2 bitch on that matter. the server is generally full, and if your entire team is scared of 1-2 spidermans, well... sounds more like a personal problem 2 me.
Maynard - The WCS Guy
This is exactly what i mean, it honestly seems like you dont play enough to see the problem spider-man presents on some of the maps. You keep assuming that people playing spiderman are some total nubs who cant aim think or do anything besides rush spwn. Spiderman is hard to kill even when your shotting him due to his evading skills which i have no problem with. My point was he gets to area's he shouldnt get WAY TO QUICKLY for the other team to cover or get rdy for.
Now Blackmage i never said you need to nerf spidey because of slower players, i said he just needs a cooldown on his ult at the START of the round so he cant get to places like the other teams spwn/bomb site and few other areas that present problems to the other team very early in the round.
Right now we are arguing that every race on this server is perfect the way it is because it seems every time i post a small suggestion i got ppl attacking me like im trying to fucking kill the server, its kind of annoying, if you cant take suggestions or criticism's maybe having an open forum isn't the best idea?
LMFAO that's uber funny. Ive been playing that server for going on 3 years now, I wrote the rules for it, I have like 1700 hours logged on it, and am the most knowledgeable person when it comes 2 the server, the races, how they function, how they should function and where they should be in relation 2 how they originally worked. The only other person who even comes remotely close 2 myself on the topic of WCS is blackmage... you know... that guy you just recently tried 2 claim is new 2 the server or doesn't know anything about it (lawl)
You sir, are a dolt and all you do is run your ignorant mouth constantly. If a spiderman is in your spawn in 6 seconds, and you and your team get pwwnd, deal with it, yall suck and that's all there is 2 it.
I do fucking laps around you when it comes 2 invested time in that server. I haven't been on the last several months due 2 playing other games which like most people I enjoy doing once in a while, not 2 mention I'm also the only constant active clan member which means I spend the majority of my time dealing with petty issues between people in this community and tracking admins down 2 either inform them of proper protocol, or 2 issue warnings. Your ignorance is amazing.
It's not that I think people playing spiderman are total nubs, I think it's people like you who know jack shit about the server but pretend you do on a regular basis and complain about everything are the total nubs.
Maynard - The WCS Guy
The reasons people respond as they do are twofold. First, many of the things you've mentioned have been said before, sometimes by many people. Second, we disagree with them. I will agree that some people's responses are... less than helpful, but for my part, I'm trying to show you WHY I disagree with them, or to try and get you to expound.
As such, let me see if I have this correct. The complaint is that Spiderman gets into position too fast so that other than other spidermen on most maps, vagabonds on some maps. You were trying to use getting into spawn as an example. You want the starting cooldown lengthened to compensate. This about sum it up?
Perfect, the races are NOT. Also, "as it is" isn't what we're arguing. What we're arguing is that we have some races coming that will change how the server plays. That we don't want to change something that will have another useful counter coming out. While it is taking longer than we hoped to have the server running back where it was before the Mac update, the meta that existed then and likely a slight variation of that, is what we're arguing.