View Poll Results: What type do you like best?

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  • Barricade Only

    6 18.75%
  • Mostly Barricade and some escape

    16 50.00%
  • Mixture of Both Evenly

    4 12.50%
  • Mosty Escape and some barricade

    6 18.75%
  • Escape Only

    0 0%
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Thread: What type of map do you like best?

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  1. Default

    As I said its only a consensus, however I do feel that we need to balance out 50 50 on the maps we play, For those of us who enjoy barricade maps more than escape maps, and visa versa it seems to be either one or the other more often than a mix of both.
    For example this morning the zombie mod has been on escape maps since like 9:00 this morning till bout 2:30 in the afternoon. I think having it setup where there is 3 escape maps, and then 3 barricade maps or every map change switches from ze To zm.


    Rezel<ibis>: i'll make a self reliant artificial intelligence to deal with admins... I'll call it maynard 1.0 a exact replica of his personality to kick the shit out of bad admins..
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  2. Default

    its meh for me, your not going to make everyone happy, and people are going to have to acknowledge that there is no way to appeal to them and also appeal to others, to tell the truth, i think the ratios are fine, just need to get new/better ze and zm maps is the only way to "fix" the complaint problems....

    but words of wisdom you will NEVER make everyone happy, some of them will "accept" the results, but when it comes down to it, they wont be happy, unless you make everyone robots and make them opinion-less.......


    btw i voted both, and rezel me and you need to meet up and talk about that plan there we were discussing last night, you know, the one where we change everyones brains and put in I7's

  3. Default

    i havent played ZM regularly since god knows how long.
    but i can tell u one thing, ZM needs some spicing up. I already gave you some suggestions in steam rezel, feel free to hit me up any time. ZM has a lot of potential but is dying because of ... well let's keep it a mystery for now. all i know is that ZM tends to be VERY monotone, boring as fuck, and a waste of time, if not properly played and maintained.
    God knows how many times i left my pc post just bcos i died as a zombie early enough because of low teammate support, or OP camping spots, and then i leave my computer till round time is over...
    makes me wish i could collect money by tagging ppl and use such money to buy the old wcs 3k$ scroll of respawn and get to work again... heck if we could integrate some "items" from wcs into zm,,, we might have a gd dynamic server full of new balanced zombie races, humans with support abilities like : tanks, protector shields that are immune to tagging for x amount of times hit, but cant shoot, CURE/medics (that can for example turn a zombie back to human after X amount of time), a priest that can respawn fallen allies etc..
    same for zombie side, a tank zombie with no nockback but no dmg , a zombie that can do insanely high but vertical jumps (and parachute their way back), zombies that can use flashes to blind ppl but not cant turn ppl, zombies that can redirect fire burns to humans if they get hit by nades etc... zombies that can fucking PUSH objects... etc...

    tl;dr, zm has a lot of potential, and im not trying to turn it into a wcs mod, but heck, anything is better than the current state there.
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  4. Default

    CYBER that just sounds so sick i love it good id lets do this

  5. #5
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    Default

    Quote Originally Posted by CYBER View Post
    i havent played ZM regularly since god knows how long.
    but i can tell u one thing, ZM needs some spicing up. I already gave you some suggestions in steam rezel, feel free to hit me up any time. ZM has a lot of potential but is dying because of ... well let's keep it a mystery for now. all i know is that ZM tends to be VERY monotone, boring as fuck, and a waste of time, if not properly played and maintained.
    God knows how many times i left my pc post just bcos i died as a zombie early enough because of low teammate support, or OP camping spots, and then i leave my computer till round time is over...
    makes me wish i could collect money by tagging ppl and use such money to buy the old wcs 3k$ scroll of respawn and get to work again... heck if we could integrate some "items" from wcs into zm,,, we might have a gd dynamic server full of new balanced zombie races, humans with support abilities like : tanks, protector shields that are immune to tagging for x amount of times hit, but cant shoot, CURE/medics (that can for example turn a zombie back to human after X amount of time), a priest that can respawn fallen allies etc..
    same for zombie side, a tank zombie with no nockback but no dmg , a zombie that can do insanely high but vertical jumps (and parachute their way back), zombies that can use flashes to blind ppl but not cant turn ppl, zombies that can redirect fire burns to humans if they get hit by nades etc... zombies that can fucking PUSH objects... etc...

    tl;dr, zm has a lot of potential, and im not trying to turn it into a wcs mod, but heck, anything is better than the current state there.
    When I posted a thread about new zombie classes a while back, a lot of negative comments came up from people not wanting it to be more like WCS. I agree ZMOD is very monotone now and could use some of the spicing you described. We should really setup a thread discussing where we want zmod to go (also including some of the things you were mentioning Rezel about the other type of zombie server IBIS could have).

    Quote Originally Posted by Rezel View Post
    As I said its only a consensus, however I do feel that we need to balance out 50 50 on the maps we play
    I put down mostly cade with some escape, but realistically I think we should have that 50 50 balance (which judging from posts thus far, we might see come up just from the poll). No one wants to stay on one or the other for extended periods of time. Having something that limits the chance of a ze/zm coming up in a mapvote when one or the other has been played most recently would be good.
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  6. Default

    Mostly barricade and some escape. I prefer the escape maps when there's a strong rankwhore vibe coming from the players since they can the fuck out. But to be extremely specific, I typically prefer to chill out in a comfortable secret/teleport versus a cramped crouch spot or barricade. Although I do enjoy a nice barricade every now and then, building the cade gets almost as repetitive as an escape map. Especially when your barricade gets flooded with people and knocked around by them. It's nice to just chill, talk, and not worry about the five other people that might throw a nade or blast your eardrums out with their M429s. Still ZM, but with a different intention in mind lol

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  7. Default

    I prefer cade maps, but I really enjoy some of the escape maps. The trouble I have with escape maps, is that many of them are just really boring, or have to be admin managed for the humans to have a chance. Atleast on a cade map if I die quick I can cause havok on others cades, and have more than 1200 health. Honestly I think the rotation is fine now, if a reg really doesnt want to play an escape or 2 just jump to GG or WCS for a map then go back.
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  8. Default

    Zm with some Ze sprinkled in. Variety is the spice of life.



  9. Default

    Mostly Barricade and some escape = winning

    I do enjoy ZM, and I would play it more if it wasn't escape maps all the time. if it was like 3-4 cade maps - 1 scape ratio I would love ZM... but escape go on 2 much and I hate them....

    Maynard - The WCS Guy

  10. Default

    Quote Originally Posted by maynard View Post
    if it was like 3-4 cade maps - 1 scape ratio I would love ZM... but escape go on 2 much and I hate them....
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