if he can use his ult right at the start of the round, what is lvling it 10 lvls going to improve? seems kinda overkill to lvl an ult 10 lvls when 1 lvl seems to do the trick?
if he can use his ult right at the start of the round, what is lvling it 10 lvls going to improve? seems kinda overkill to lvl an ult 10 lvls when 1 lvl seems to do the trick?
Found a bug. When i join the server on a limited number race and get forced to change race, if i pick Jack then the long jump won't work until next round.
"Intolerance and superstition has always been the domain of the more stupid amongst the common folk and, I conjecture, will never be uprooted, for they are as eternal as stupidity itself. There, where mountains tower today, one day there will be seas; there where today seas surge, will one day be deserts. But stupidity will remain stupidity."
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“You surround the dead with veneration and memory, you dream of immortality, and in your myths and legends there’s always someone being resurrected, conquering death. But were your esteemed late great-grandfather really to suddenly rise from the grave and order a beer, panic would ensue.”
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“A coward dies a hundred times. A brave man dies but once. But Dame Fortune favours the brave and holds the coward in contempt.'
this has already been brought up before
it was mentionned by me in the Eye Rae thread, as part of a mass wcs bug, not just specific to the race
Zero already knows about it.
its the fact that when ur race gets changed by force, and jump on jack, u dnt get the cooldown (neither eye rae), nor the longjump because these are SPAWN-activated abilities.
When u get changed off a race, technically u are not SPAWNING "as jack", so u dnt get that until the next round start, or till u die.
he's already looked into that , and it's a rather tedious problem with no straightforward solution, and it will take time to think of a proper solution and implement it. (read the eye rae thread for more info.)
but thanks for the reminder per race.![]()
I'd like to suggest restricting claws of attack from Jack. Since the claws increase your proc chance, and Jack has a multitude of shot based abilities, the claw effectively guarantees that at least one ability goes off if not multiples at a single time. This makes using a Jack with claw substantially more deadly than without and I don't believe claws were intended to be that useful.
I hit Brett right in the feels.
jack + claw = bs. since there are 3 on-hit abilities and they can proc off each other AND claw, having a claw as jack basically means every hit = diamonds + clubs + hearts. any way to kinda...nerf that?
Through the darkness of futures past,
The magician longs to see
One chants out between two worlds:
Fire, walk with me.