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Thread: Proposed WCS Race Changes

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    Quote Originally Posted by Chef C Green View Post
    I see what you're saying, and I wasn't thinking of the Eye Ra having issues killing the vagas. It was more encouraging the class to be used to complete objectives rather than standing on the side lines ressing and summoning at spawn or in a secluded area. If a radius were used as opposed to having to shoot it, one would hope the player would stay with teammates to move around the map in groups. If you like how it stays in the background all the time, then disregard my opinion that's fine. Just looking to improve the dynamic flow of the rounds.
    that's the thing though, you're trying 2 make changed 2 eye ra that totally change how it's designed and meant 2 be played. Eye ra can complete the objective just fine... when I'm rocking it (which is quite often) I'm one of the last few standing cause I've stayed back and played a support role which is how it's designed... and by the time I finally make my way 2 the objective, I've taken 2-4 people out through summons. Eye Ra is perfect the way it is... most the races are... as aco said, most the races are running just as they should and originally did... there's a few races that need minor tweaks 2 get them back 2 where they were or 2 fix the odd glitch, but on the whole, the races are fine. Not sure why I'm even having this convo with you though... didn't you get mad and resign from the server?

    Quote Originally Posted by Erdenay View Post
    Also, if Shadow Hunter counters you as a molecule, you're not playing molecule right - although I would like to see evasion reduced on mole/spider...
    shadow hunter has always been a counter for molecule and most races... simply cause when it comes down 2 molecule your wards outlast molecule shield.. if a molecule is pwwning you as a shadowhunter... you're not playing SH properly.
    Last edited by maynard; 01-04-2013 at 04:09 AM.

    Maynard - The WCS Guy

  2. #2

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    Quote Originally Posted by maynard View Post
    shadow hunter has always been a counter for molecule and most races... simply cause when it comes down 2 molecule your wards outlast molecule shield.. if a molecule is pwwning you as a shadowhunter... you're not playing SH properly.
    Ever played Spasm as molecule? He always has anti-wards and he knows how to play that race perfectly, so wards are next to useless against him so while they counter other players, it's a no-go for him. Both human and nebula work as a MUCH better counters to molecule than SH.
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  3. Default

    Quote Originally Posted by Erdenay View Post
    Ever played Spasm as molecule? He always has anti-wards and he knows how to play that race perfectly, so wards are next to useless against him so while they counter other players, it's a no-go for him. Both human and nebula work as a MUCH better counters to molecule than SH.
    interesting, you mean buying the item that counters shadow hunter means you'll be able to counter shadow hunter?

    spasm is not what is being discussed. maymay did not say "shadow hunter is a counter for spasm's molecule". he was making a genrealized statement that is quite true. shadow hunter, if played properly, is a very effective counter for molecule.
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    edited a bit, eye ra suggestion removed.

    and on the issue of shadow hunter/molecule, don't forget that shadow hunter is the only race that can sometimes shoot through molecule shield

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  5. #5

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    Quote Originally Posted by acolyte_to_jippity View Post
    interesting, you mean buying the item that counters shadow hunter means you'll be able to counter shadow hunter?

    spasm is not what is being discussed. maymay did not say "shadow hunter is a counter for spasm's molecule". he was making a genrealized statement that is quite true. shadow hunter, if played properly, is a very effective counter for molecule.
    Obviously not necessarily, but it takes away the main weapon..

    Fair enough. There are few others who do the same thing as Spasm, but I can go with general sentiments that both you and Brett provided.
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    "They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard."
    Our subject isn't cool, but he thinks it anyway - he may not have a clue, and he may not have style, but everything he lacks, well, he makes up in denial!
    Someone ever tries to kill you, you try to kill 'em right back.

  6. Default

    Quote Originally Posted by acolyte_to_jippity View Post
    interesting, you mean buying the item that counters shadow hunter means you'll be able to counter shadow hunter?

    spasm is not what is being discussed. maymay did not say "shadow hunter is a counter for spasm's molecule". he was making a genrealized statement that is quite true. shadow hunter, if played properly, is a very effective counter for molecule.
    .....this ^

    Maynard - The WCS Guy

  7. Default

    Quote Originally Posted by Erdenay View Post
    Ever played Spasm as molecule? He always has anti-wards and he knows how to play that race perfectly, so wards are next to useless against him so while they counter other players, it's a no-go for him. Both human and nebula work as a MUCH better counters to molecule than SH.
    I dont know what spasm does exactly, but every time i ward his ass, he's invulnerable to my wards (always has anti_wards), but every time that shit happens, i check his playerinfo and he'd have a lace health helm or some random shit (no anti_wards)...

    Unless there's a glitch with anti_wards on molecule, making it able to have the anti_wards effect without holding the item currently, i cant see how my wards never go through... and i check the playerinfo immediately after he rapes my face... and see no anti_wards. But all item slots filled...

    Spasm u sure have fast fucking binds to buy ur shit -.-

    another possibility : does molecule "evade" the ward skill sometimes? that could explain him not taking any damage, if lucky enough... but that would be a glitch of it's own.
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  8. Default

    what would be the point of slow binds.

    Maynard - The WCS Guy

  9. Default

    Quote Originally Posted by CYBER View Post
    I dont know what spasm does exactly, but every time i ward his ass, he's invulnerable to my wards (always has anti_wards), but every time that shit happens, i check his playerinfo and he'd have a lace health helm or some random shit (no anti_wards)...

    Unless there's a glitch with anti_wards on molecule, making it able to have the anti_wards effect without holding the item currently, i cant see how my wards never go through... and i check the playerinfo immediately after he rapes my face... and see no anti_wards. But all item slots filled...

    Spasm u sure have fast fucking binds to buy ur shit -.-

    another possibility : does molecule "evade" the ward skill sometimes? that could explain him not taking any damage, if lucky enough... but that would be a glitch of it's own.
    I have seen times when wards don't hurt me as molecule when shielded and other times they do, I don't know what really causes that.

  10. Default

    Quote Originally Posted by Spasm View Post
    I have seen times when wards don't hurt me as molecule when shielded and other times they do, I don't know what really causes that.
    I have seen this too, sometimes it just takes away my armor and when the shield is gone then I get damage, other times im damaged through the shield. Maybe if the hunter who dropped the wards has a lace or somehow hex is triggered on them?
    I hit Brett right in the feels.

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