Quote Originally Posted by What View Post
Does the discount end once your team starts to win? I can see a team being down say, 8-0, people rage, autobalance kicks in and then people with money are on the other team, and can buy whatever they want for cheap, or maybe im just crazy paranoid.

As far as items which shouldn't be discounted: How about a different limit on how cheap the lace and ankh go, since a super cheap ankh means that you should have money to spend on other items anyway. And the Lace is obviously the most important thing, but since it is the only item people getting their ass kicked should be buying, its where their money should be going. I know you can't fix stupid, but people aren't clamoring for sock of feather or flaming gloves of warmth.

So overall, Tome, lace, ankh are the most vital items, so maybe a scaled discount to represent that? Not a cheaper tome of course.

But I'd be interested in seeing how the testing goes, I may be off base.
All items need to be discounted so the losing team has a chance.

ZERO I would actually recommend a discount rate that it not linear. Say until one team is up 3 wins the items should be the same then something like this

4 - 25%
5 - 35%
6 - 45%
7 - 55%
8 - 60%
9 - 65%
10+ 75%

My main reason being is I believe 5% is too slow and most maps are over by around 13 rounds or so unless it is extended. The max limit would still be 75% but a faster build up then you planned, as your current 5% rate means 17 rounds to get the max discount and if it's 17-0 which I have seen it many times, usually the map is only a few rounds from being over at that point. Furthermore it also would lower the discount quicker if the losing team becomes stacked from say team switchers or new people joining the server.