So people don't conspire to give certain players an unfair advantage. It is for the GG, WCS, and PUB servers because generally in ZM the entire point is cade, escape (in escape maps), or kill.
I didn't say hiding was against the rules. Also just because you are dead does not mean it is "your fault" for being dead. Zombies sometimes must sacrifice themselves in order for humans to get tagged (you know what a zombie train is) and not all players are dead simply because they were killed by humans (joining the server). And the "patience" card does not work in PUB and WCS, so why should it here? The rounds are much longer. And because the rounds are much longer that gives players fewer opportunities to play specific maps, making them irritated when someone is extending the round for an extended period of time in that fashion.
One of the reasons I hate escape maps is because people decide to hide and extend the round very long so they do not die. When it comes to a gaming server, the main objective is for rounds to be carried out in both a fun and efficient way. Having a few zombies look for a single guy who is sitting in a corner that is hardly looked at is rarely fun. That's why beacons are regularly used.
Seems like a dumb feature anyways.







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