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Thread: Design of NEW ZOMBIE CLASSES

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  1. #1
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    Quote Originally Posted by jaeeh View Post
    maybe some sort of ranged damage that is limited in range or the ability to blind humans?
    Agreeing with what Mikey said, the ranged damage would prove overpowering because unlike WCS servers, humans have a fixed amount of hp and if you can do any damage, humans will surely lose. Effects would be a great additive though IMO (blind as you mentioned specifically). Blinding one player for X duration is somewhat WCS-like, but could just be something like an Acid that blinds humans when it hits their eyes. Overall though, this would mean teamwork is MANDATORY to stay alive or you'll be running around your own cade like a chicken with it's head cut off. In addition, this zombie should not be able to push / pull well (if it were, we'd have a mass of "blinding" zombies that could effectively do everything themselves). We want to encourage teamwork, so making this particular type of zombie would require some strict balancing given it's blinding advantage (potentially).

    Also, the flying zombie was something that came up in discussion, but how would we really work this out physics wise...? Can't give them no-clip, and turning gravity very low for them would be similar to poison zombie? Would be happy to hear some added suggestions to this idea though if anyone can work out some of these quirks!
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    Quote Originally Posted by Chef C Green View Post
    Agreeing with what Mikey said, the ranged damage would prove overpowering because unlike WCS servers, humans have a fixed amount of hp and if you can do any damage, humans will surely lose. Effects would be a great additive though IMO (blind as you mentioned specifically). Blinding one player for X duration is somewhat WCS-like, but could just be something like an Acid that blinds humans when it hits their eyes. Overall though, this would mean teamwork is MANDATORY to stay alive or you'll be running around your own cade like a chicken with it's head cut off. In addition, this zombie should not be able to push / pull well (if it were, we'd have a mass of "blinding" zombies that could effectively do everything themselves). We want to encourage teamwork, so making this particular type of zombie would require some strict balancing given it's blinding advantage (potentially).

    Also, the flying zombie was something that came up in discussion, but how would we really work this out physics wise...? Can't give them no-clip, and turning gravity very low for them would be similar to poison zombie? Would be happy to hear some added suggestions to this idea though if anyone can work out some of these quirks!
    the ranged...well...i could see it. as long as certain considerations were met. namely, they had only 500 hp, and did not respawn.

    flying, fuck no.

    'power'? no. not worth it, offer no real benefits.

    honestly, there's no real niche that is unfilled in zm. the classes we have are fine.
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  3. #3

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    What about the acolyte zombie, 1 hp, slow speed, huge knock back, and dangles in mid air like a pinyata

    ---------- Post added at 01:24 PM ---------- Previous post was at 01:22 PM ----------

    Better yet, what about a kamikaze zombie that blows him self up! Or even better better yet, when you are tagged with a readied made in your hand you hold it as a zombie creating the kamikaze zombie, this way you don't need to be that specific zombie threw the race menu.
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  4. #4
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    Quote Originally Posted by acolyte_to_jippity View Post
    honestly, there's no real niche that is unfilled in zm. the classes we have are fine.
    While I do think the zombie classes at the moment do cover the typical cades (and granted most maps are rather balanced), I still think there are still certain spots that are not REASONABLY winnable for zombies. Examples include: Cading the front room in zm_citylife_v2, Crouch spot under monitor on zm_miniature_room, Crouch tunnel on zm_snoopie, reaching humans before map is nuked on ze_paradise, etc. The point I'm trying to make is there are maps or parts of maps that are not balanced, so no I don't think every "niche" has been filled in that respect. There is always an area to improve upon, and I feel we should at least postulate some ideas for bettering the server further to make it more challenging for humans. As most of the regulars know, if you evade cadebreakers, noobs, and get a cade you know is good fashioned before zombies spawn; realistically we don't worry about it breaking, we worry about getting the kills in time... I'm tired of KNOWING I'll survive in those instances, I want a challenge...

    EDIT: Oh and add the cade with the bookshelf, two vendys, and 3 couches on Zm_Desperadoz (a prime example of where this cade isn't going ANYWHERE when constructed...)
    Last edited by Chef C Green; 02-24-2012 at 02:43 PM.
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  5. Default

    How about a zombie that gets additional health for every human it tags. You could add that with the steroids zombie making it a formidable train zombie if said player plays the class right.

  6. Default

    Or make a zombie like in the gun game mod that lv up so it gets better and better and after each kill it regains full hp.



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  7. Default

    Actually all zombies DO get health for killing humans. I think its like 40 HP



  8. #8

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    Quote Originally Posted by BladeTwinSwords View Post
    Actually all zombies DO get health for killing humans. I think its like 40 HP
    is that to simulate brain nomming?
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    to be honest this entire concept seems kinda sketchy to me.. i mean dont get me wrong, im ALL FOR bringing new ideas an twists to the game. im just not sure that ppl (as humans) would be all that fond of their chances of survival being litterally cut in half. the ENTIRE community would have to rethink their strategies for cading / hiding ect. but like you said, it DOES give a nice new spark for zombies and people actually wanting to be them. this power zombie tho.. if all it took was just one of these to effortlessly busy through a cade then whats really the point in making a cade at all? u might as well just stand there in the open. flying zombie forget it, i mean unless you gave it some serious knockback, like.. the knockback of taking a faceshot from a AWP, from any gun, then hell no. interesting.. but bleh.. the other classes mentioned are kinda cool.

    i like the idea honestly, however im thinking that with this many zombie classes that we should pick and chose which classes can be used in particular maps. like how we have restricted weapons. u can see all of the zombie class there, but some are faded and cant be selected. so my suggestion is that we restrict certain zombies on certain maps. because lets face it; some of these new zombies (and even original ones too) would be completely OP in certain maps an make it reallly not so fun at all.

    ill add to ur list tho cuz im overly imaginative an have wierd creativity:
    • how about zombie with nightvision and or infrared sight? (dont say its unrealistic cuz neither is a bullitproof or flying zombie) id say give it -knockback, normal speed, +health, normal jump. can use it for those night based maps or maps with dark rooms unlit buildings or w.e
    • this one i like, lets make a zombie that can be reborn after its killed. give it VERY low health, like 1k (much easier to kill seeing as how it can be reborn anyways) normal maybe more than average knockback, +speed, normal jump. callit a kamikazi zombie.. or suicide zombie XD i really think itd be neat.
    • a "spy" zombie maybe? a zombie that has the skin of a randomly selected CT or T. their name would still appear in red when you look at them (like a zombie) and it would appear on the list of zombie names on tab. give them normal speed, normal jump, +knockback and maybe... say... 100 health? really cool twist imo.
    • o how about a zombie that doesnt fcking moan involuntary?!?! u have NO idea how obnoxious it is when ur trying to sneak up on an unsuspected ct an ur element of surprise is ruind by a freakin zombie orgasm moan.

    ill think of moar later, im kinda bored now tbh

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  10. Default

    I have doubts especially in regards to a ranged zombie. We need more teamwork and all, but I don't think anyone will be willing to "take one for the team" and play a class that appears to be unable to tag humans? We need to retain some kind of individualism and self sufficiency for such a class imo

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