
Originally Posted by
Chef C Green
Agreeing with what Mikey said, the ranged damage would prove overpowering because unlike WCS servers, humans have a fixed amount of hp and if you can do any damage, humans will surely lose. Effects would be a great additive though IMO (blind as you mentioned specifically). Blinding one player for X duration is somewhat WCS-like, but could just be something like an Acid that blinds humans when it hits their eyes. Overall though, this would mean teamwork is MANDATORY to stay alive or you'll be running around your own cade like a chicken with it's head cut off. In addition, this zombie should not be able to push / pull well (if it were, we'd have a mass of "blinding" zombies that could effectively do everything themselves). We want to encourage teamwork, so making this particular type of zombie would require some strict balancing given it's blinding advantage (potentially).
Also, the flying zombie was something that came up in discussion, but how would we really work this out physics wise...? Can't give them no-clip, and turning gravity very low for them would be similar to poison zombie? Would be happy to hear some added suggestions to this idea though if anyone can work out some of these quirks!