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Thread: Design of NEW ZOMBIE CLASSES

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  1. #1

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    If we add a new zombie we should add a flying one!!!!!

    I like the idea to add small abilities like the blind, as for ranged zombie, his ranged attack can't result in a human being tagged, rather maybe lob ground aoes that do a very small tick of damage?
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    Of all of them, I think the power Zombie would be the most useful. Or any Zombie that could push instead of pull by itself would be good. It is very hard to get someone to stand in front of a cade so you can get on their head to push it over.
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    Quote Originally Posted by DJ_MikeyRevile View Post
    If we add a new zombie we should add a flying one!!!!!

    I like the idea to add small abilities like the blind, as for ranged zombie, his ranged attack can't result in a human being tagged, rather maybe lob ground aoes that do a very small tick of damage?
    I wasn't thinking that the ranged zombie idea should do any damage like at all but as i mentioned an ability like blind or have a grenade that can "push" people around and do no damage whatsoever. And as for the Tank Zombie I think deformed already covers that pretty well :| just that people don't seem to use it as often as some. But yeah I think power zombie should still be in the top for consideration
    -- And I do like the spy zombie concept - maybe it has the least hp possible like 200-100? and if he/she tags a human the human becomes the new spy zombie and the previous spy zombie becomes a human again? I don't know haha still throwing ideas at you guys!
    Last edited by jaeeh; 02-24-2012 at 08:16 PM.
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    J.

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    Meh.... should zombie mod even resemble left 4 dead? >_> If I wanted tanks and smokers in my game, I would go play l4d, not zm. The teamwork comes much more easily in l4d anyways

    I like the status quo we have now, but there are definitely some ideas in here that are more preferable than others. Particularly, the ones that don't require much additional modding. WCS already crashes a shit load; don't really need a second server crashing as frequently. Up to ~40 players with flashy classes and light effects from classed abilities sounds like it'll be even messier than the smoke grenade idea: http://www.ibisgaming.com/forums/sho...Smoke-Grenades

    Soooo at the end of it, I'd support any class that has a stat set that isn't already implemented, and that can fill a new niche in the food chain. Zombies that are statistically hybrids of preexisting zombies would be rather bland, and imo, special abilities/skills are a no-no (skills/abilities as in those similar to wcs or those that drastically affect other players, like pushing and pulling. Pred and poisons would not fall under this as those are just modified skins and jump stats.)

    Edit: Spy class? Are we playing team fortress as well? :/ It sounds like it'll be insanely underpowered, as a simple "spy check" will land a human an insanely easy kill. No one's really in any particular danger of running out of ammo, and there's always random spraying going on. Hell, I bet we'll be getting tons of knife kills if we can sneak up on one. I accuse Pl@y of having an ulterior motive and deliberately nominating a low health class so she can get easy one shot kills with her shotgun
    Last edited by Bane of Soldiers; 02-24-2012 at 09:14 PM.

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