magnetic pull should not be as strong as spidey zipping. catch someone in the air and they'll slam into the ground and die.
magnetic pull should not be as strong as spidey zipping. catch someone in the air and they'll slam into the ground and die.
Through the darkness of futures past,
The magician longs to see
One chants out between two worlds:
Fire, walk with me.
i actually edited that later on my notepad to be slightly less than vagaLION speed.
Remember when vagaBOND got slightly nerfed last year by zero and lost like 30% of its speed?
Think of something similar.
However, speed tweaking aside, which can be easily fixed, what do u feel for the race?
Breaking apart the race and dissecting it piece by piece
As I started glancing at this last night.... the Armor Steal reminds me of Undead with its Vampiric Aura, just for armor and not health. Fun.
Maybe slower, like the old Human / Beast / Chameleon teleport. Basically is what succubus's LJ speed right now (without the use of low gravity), just arc'd further and more freely.
.... i mean... fun but I think it should be gimped slightly. By gimped, I mean think of it this way - you are walking around and yes the speed boost comes in affect....do you end up running past the guy or are you gonna sit there because its a vaga/rapscallion that's been chilling there the entire time... At that point, you could say fuck radar, I got an ability that TELLS ME you're in range without me even needing to know, so I just gotta aim properly and not look like I'm using a wallhack or anything.
The only vaga I see getting affected by this race is.... the vagabond. The rest of the knife races are in the clear because we aren't shooting you. Now - unless it forced our knife to do something horrendous, then yes I could see it, as it is Magnet Head. He's like the Magneto of this thread right now. Food for thought for Cyber.
Also - I'd like to see an aim botter against that... lol....
Overall - this race seems playable up to the ultimate. I understand what you mean with the ultimate, and here is my question... when the player has 100 health 100 armor, they use ultimate and gain 100 health from that, making it 200 health and 0 armor, take 0 damage and leech another 50-100 armor for some ungodly reason, they end up getting afterwards 100 health 200 armor?
Also - I could see something else for a magnetic shield rather than adding health for the player, due to the name Magnet Head. But that's just me. I like it though.