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Thread: Future race suggestion thread

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    magnetic pull should not be as strong as spidey zipping. catch someone in the air and they'll slam into the ground and die.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  2. Default

    Quote Originally Posted by brett friggin favre View Post
    magnetic pull should not be as strong as spidey zipping. catch someone in the air and they'll slam into the ground and die.
    i actually edited that later on my notepad to be slightly less than vagaLION speed.
    Remember when vagaBOND got slightly nerfed last year by zero and lost like 30% of its speed?
    Think of something similar.
    However, speed tweaking aside, which can be easily fixed, what do u feel for the race?
    Started from bottom. Now we here. <IBIS>


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    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  3. #3

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    Breaking apart the race and dissecting it piece by piece

    Quote Originally Posted by CYBER View Post
    Electro-Charge:
    5-15% of any damage you deal to enemies is added to your armor (overleeches up to 200 max armor).
    As I started glancing at this last night.... the Armor Steal reminds me of Undead with its Vampiric Aura, just for armor and not health. Fun.

    Quote Originally Posted by CYBER View Post
    Magnetic Pull:
    10-30% chance when shooting an enemy to pull that enemy (at 75% current vagabond speed?) towards you until 20 ft from your crosshair. ("Stuck" enemies like vagas or molecules during ulti are not affected)
    Maybe slower, like the old Human / Beast / Chameleon teleport. Basically is what succubus's LJ speed right now (without the use of low gravity), just arc'd further and more freely.

    Quote Originally Posted by CYBER View Post
    Propulsion: (Fun skill to alarm of vagas swooping by )
    If you are within 30-50ft of an enemy immunity (lace or race immunities), your speed is increased by 15-50% for 5-10 seconds (non-stackable until speedboost is over)
    .... i mean... fun but I think it should be gimped slightly. By gimped, I mean think of it this way - you are walking around and yes the speed boost comes in affect....do you end up running past the guy or are you gonna sit there because its a vaga/rapscallion that's been chilling there the entire time... At that point, you could say fuck radar, I got an ability that TELLS ME you're in range without me even needing to know, so I just gotta aim properly and not look like I'm using a wallhack or anything.

    Quote Originally Posted by CYBER View Post
    Force Field: +ability to activate, 3 Magnets.
    Press 1 (for Positive) or 2 (for Negative) from the pop-menu to drop a magnet with that polarity that stays active on the field for 10-20 seconds)
    Enemies shooting 15-30 ft near your magnet have their crosshair TUG and pull strongly towards that magnet once every 5-3 seconds.
    If 2 magnets of different polarities (even from allies) are within 60 ft of each other, they create a translucent team-colored magnetic field that propels any enemy that touches it backwards by 50 ft while dealing 10dmg.
    (Are to be treated the same as wards when blocking paths to objectives.)
    The only vaga I see getting affected by this race is.... the vagabond. The rest of the knife races are in the clear because we aren't shooting you. Now - unless it forced our knife to do something horrendous, then yes I could see it, as it is Magnet Head. He's like the Magneto of this thread right now. Food for thought for Cyber.

    Also - I'd like to see an aim botter against that... lol....

    Quote Originally Posted by CYBER View Post
    Magnetic Shield: (Cooldown 40-20s)
    Press +ultimate to activate, 75-100% of your armor is turned into excess health for 5-10 seconds. Then revert any leftover health back as ADDED armor (in case u leeched any armor meanwhile, it stacks).
    (example: you activate it when u have 40Health and 100 armor. You become 140H 0A, if you got shot for 60 dmg, you become 80H 0A. When ultimate ends, you keep your 40H and then 40A.) A shadow hunter can whistand a shitton more damage than the current cap for this race, and this race's health drops back to normal.
    Overall - this race seems playable up to the ultimate. I understand what you mean with the ultimate, and here is my question... when the player has 100 health 100 armor, they use ultimate and gain 100 health from that, making it 200 health and 0 armor, take 0 damage and leech another 50-100 armor for some ungodly reason, they end up getting afterwards 100 health 200 armor?

    Also - I could see something else for a magnetic shield rather than adding health for the player, due to the name Magnet Head. But that's just me. I like it though.

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