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  1. Default

    Quote Originally Posted by CYBER View Post
    Magnetic Shield: (Cooldown 40-20s)
    Press +ultimate to activate, 75-100% of your armor is turned into excess health for 5-10 seconds. Then revert any leftover health back as ADDED armor (in case u leeched any armor meanwhile, it stacks).
    ill comment on the rest later but something that interest me would be this ultimate combined with the -Ring of Armor- and -Life Preserver-
    That would be bought armor 100 + RoA 120 + LP 50/100 + 100 life = 470 life in a instant. OP much?

  2. Default

    Quote Originally Posted by Masskid View Post
    ill comment on the rest later but something that interest me would be this ultimate combined with the -Ring of Armor- and -Life Preserver-
    That would be bought armor 100 + RoA 120 + LP 50/100 + 100 life = 470 life in a instant. OP much?
    just an fyi, i restrict items as we go for races. Currently none of the items u mentioned are in circulation in the wcs server. Should they be? i'd definitely roll back and restrict those items for such races when the time comes.
    These races are built on the CURRENT settings we have in the server.


    @Wolf, I like that suggestion of urs involving Force Field, I guess we could have it so that not only people SHOOTING get tugged, but anyone in the nearby radius is FORCED to stare at that magnet once every x seconds in that radius. It would be fun to see a vaga or flame running after someone only to be detoured towards the magnet mid-run lol...

    What's ur "other" suggestion for the ultimate? The ultimate at first was a weaker ability that i buffed and pushed as ultimate so that it would be triggereable, and synergies with the other skills, i couldn't think of anything else that fits.

    As for the Magnetic PULL one, again, the speed doesn't matter, the idea is that the "pulling effect" should be fast enough to startle the enemy when they get shot because if it's too slow, then its just the same as them walking towards u guns blazing, which can be counter productive when they get lucky shots on u .... THink of u teleporting as a vaga towards someone that randomly scores a hs at u bcos u happened to teleport through his gun? And it shouldnt be TOO fast because of what brett said... A balance in between is disirable... Dont forget that u do want people to level this skill...

    I've been told by many that "this skill might get u killed more and its bad, why should i level it..", and they fail to see the combo used with propulsion or when shooting people on ledges, of people flying or something....
    Basically I wanted to fucking create SOME race that can put those motherfucking santas down by dragging their asses down towards me, assuming i land a hit :P so it needs to be fast ENOUGH to not allow santas and so forth to simple fly up and pretend it didnt happen... similar to void's ultimate.

    Propulsion is supposed to do just what it says. It's a skill that spots laces very nearby by giving u that speed boost. Im sure we can also make it's speed boost effect do some kind of sound, like die xonvert's so that the guy with laces also gets a warning. The good thing about it is that it doesnt actually tell u WHERE the enemy is, it's EXACTLY as if u're a jack trying to use ur ultimate and fail bcos a vaga is nearby, but instead u get a speed boost for x seconds. Now, if u chose to sacrifice that speed momentum by standing near the vaga looking for it, instead of keep going? ur call. But keep in mind that, it runs on a 10 sec loop, if it triggered and u stayed nxt to vaga for 7 seconds, and then spot someone in distance and said "oh ima go towards him", u'd only have 3 seconds left before needing to bump into another lacer. u dig? so unless u're crunching numbers in ur head, u might as well keep running. Also works great with Magnet pull if the enemy outmatches u.

    And to explain smthn about the ultimate wolf, yes, u can leech armor meanwhile, but its only 20% or so of damage u do. for u to take back 100A, u'd need to have dealt 500dmg at least. u see where im going with this? the leeching isnt tHAT op. And take into account shadow hunters, i've personally dealth 1958 dmg to one shadow hunter at ONE TIME (nebula me vs passerelli) and when i was done , he was STILL 100hp.... Now compare this to my ultimate, u can STILL die if someone dealt more damage that ur health cap, whereas shadow hunter completely blocks it... same for molecule. And the cooldown is long btw, u can get startled in between ultimates and ALLLL that armor of urs would mean jack shit compared to ur low health lol...

    Does that help? What was ur other ultimate suggestion wolf that involves "magnet head"
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  3. Default

    -------------------------------------------------


    Wolf just gave me this alternate idea for Magnetic Shield. What do u guys think?
    +++
    Magnetic Field (Ultimate: cooldown 30-15s):
    Press +ultimate to activate, for the duration of 3-5 seconds, any damage you take is reduced from your armor first, THEN your health. And 50-100% of that damage received is reflected back at the enemy that dealt it for the duration of the ultimate.
    +++

    Note that thanks to masskid's advice, armor giving items will also be restricted as well as health and ring.

    I think i like this more. It really reduces the time by half so that it's not too op and u can STILL die if the enemy is relentless, but u can reflect the damage back towards the enemy and take him down with u. Think of half shadow hunter + half advanced nightElf thorns combination.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  4. Default

    Nova
    Level Required 500
    5 Levels per Ability.
    Ions: Every 15 seconds regen 1 Ion up to a max of 3. Ions block all incoming damage and are used as charges. Each shot or knife on you reduces an ion by 1. (Ions are balls of light circling the player)
    Regen: If health is below 50 Nova will regen 10 health every 3 seconds until a max of 50 hp.
    Warped Grenades: Grenades are silent and do 100% more damage.
    Charged Up: Each kill gives the player a volt of power. Each volt increases speed by 1% (Does not go away after death)
    Wormhole (ultimate) : Go invisible & invincible for 6 seconds, able to move but not shoot knife etc. (Really just an escape ultimate)

    I didn't add the different levels and times but thats the maxed version.
    Spasm <ibis>: i thought mexicans came to murrica not canada
    Spasm <ibis>: :O
    Cyber ibis.a: free dental and health plan ^
    Cyber ibis.a: sry mmurica, u got outbid
    Cyber ibis.a: senor.
    Spasm <ibis>: its not truly free
    Spasm <ibis>: someone pays for it
    Spasm <ibis>: rich ppl
    Cyber ibis.a: exactly
    Cyber ibis.a: canadians
    Cyber ibis.a: i just get the free stuff
    Spasm <ibis>: typical mexican

  5. Default

    Quote Originally Posted by Spasm View Post
    Nova
    Level Required 500
    5 Levels per Ability.
    Ions: Every 15 seconds regen 1 Ion up to a max of 3. Ions block all incoming damage and are used as charges. Each shot or knife on you reduces an ion by 1. (Ions are balls of light circling the player)
    Regen: If health is below 50 Nova will regen 10 health every 3 seconds until a max of 50 hp.
    Warped Grenades: Grenades are silent and do 100% more damage.
    Charged Up: Each kill gives the player a volt of power. Each volt increases speed by 1% (Does not go away after death)
    Wormhole (ultimate) : Go invisible & invincible for 6 seconds, able to move but not shoot knife etc. (Really just an escape ultimate)

    I didn't add the different levels and times but thats the maxed version.
    i like the race idea for "ion charges" but i would have went another way with it .
    What if each ion can block damage up to 50dmg only? and so if u got 120dmg , u'd use up 2 of ur ions, but still have a third? every 15 secs u get another ion?

    Because the way i see it now, i wouldn't really want to level that skill until the end, since any guy with a tmp (or any rifle rly) that decides to shoot u will barely be affected by this skill at max level? However, if u consider each ion as a meat shield with a max hp, then yeah.

    I also DEFINITELY like the charged up skill. on average people will go at a max off 1.5 x normal speed, but also allows badass players to go beyond IF they earned it. Gd one. Heck ima gonna use this concept for smthn else later.
    I personally really dont care for grenades, but hey, to each his own.

    I'm thinking of creating a "minion" race, with the floating ions concept. so, credits will go to u for sparking that idea in me.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  6. Default

    Quote Originally Posted by CYBER View Post
    i like the race idea for "ion charges" but i would have went another way with it .
    What if each ion can block damage up to 50dmg only? and so if u got 120dmg , u'd use up 2 of ur ions, but still have a third? every 15 secs u get another ion?

    Because the way i see it now, i wouldn't really want to level that skill until the end, since any guy with a tmp (or any rifle rly) that decides to shoot u will barely be affected by this skill at max level? However, if u consider each ion as a meat shield with a max hp, then yeah.

    I also DEFINITELY like the charged up skill. on average people will go at a max off 1.5 x normal speed, but also allows badass players to go beyond IF they earned it. Gd one. Heck ima gonna use this concept for smthn else later.
    I personally really dont care for grenades, but hey, to each his own.

    I'm thinking of creating a "minion" race, with the floating ions concept. so, credits will go to u for sparking that idea in me.
    It's really the whole point so that high damage shots aka vaga crit do nothing but a tmp or mp5 will rape you. Will also be good against knifers. I really think a silent nade race would be cool as the code is already made for it and would be easy to implement. Would be an excellent race against both vagas as every 15 seconds they would do no damage. Also an easier ultimate to code but something different as well. The regen may needed to be adjusted as well.

    The whole thought behind this race is a survivability. Ultimate is pure survival. Ions survival. Regen same thing but only works at low hp, I wanted your health to come back quick so if they dont kill you right away you will regain health but only to a certain point so that its not OP. IMO speed is also survival. The only thing I threw in for kicks was the warped nades as nade skills arent really ever OP and can be extremely fun.
    Spasm <ibis>: i thought mexicans came to murrica not canada
    Spasm <ibis>: :O
    Cyber ibis.a: free dental and health plan ^
    Cyber ibis.a: sry mmurica, u got outbid
    Cyber ibis.a: senor.
    Spasm <ibis>: its not truly free
    Spasm <ibis>: someone pays for it
    Spasm <ibis>: rich ppl
    Cyber ibis.a: exactly
    Cyber ibis.a: canadians
    Cyber ibis.a: i just get the free stuff
    Spasm <ibis>: typical mexican

  7. #7

    Default

    Quote Originally Posted by Spasm View Post
    Ions: Every 15 seconds regen 1 Ion up to a max of 3. Ions block all incoming damage and are used as charges. Each shot or knife on you reduces an ion by 1. (Ions are balls of light circling the player)
    This seems annoying... not to utilize, to go up against. This means I have to knife you at least 5 times within 15 seconds of the first hit. WELL FUCK YOU TOO MR.ion THINGYMAJIG
    Overall, I like this.

    Quote Originally Posted by Spasm View Post
    Regen: If health is below 50 Nova will regen 10 health every 3 seconds until a max of 50 hp.
    Screw taking cover if I got points in ion, regenerate an ion while regenerating hp! (It seems legit). Still liking this so far.

    Quote Originally Posted by Spasm View Post
    Warped Grenades: Grenades are silent and do 100% more damage.
    Ow.
    Just - ow. It's an OP Crit nade essentially + the rest of his nades are silent, might as well utilize flash bangs while you're at it.

    Quote Originally Posted by Spasm View Post
    Charged Up: Each kill gives the player a volt of power. Each volt increases speed by 1% (Does not go away after death)
    One word: WHeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeee


    Quote Originally Posted by Spasm View Post
    Wormhole (ultimate) : Go invisible & invincible for 6 seconds, able to move but not shoot knife etc. (Really just an escape ultimate)
    Reverse nebula! But this could be used for all sorts of things too, not just escaping but evading bullets in a gun fight or re-positioning yourself to a better vantage point within 6 seconds at max level. Not saying nebula couldn't do this too, but the fact both of their invisible mechanics may show grenades and your secondary as you walk around, it's a universal "Whut to do" type of ultimate.

    With this race: not bad, pretty well rounded for a gun race. The one thing I can see though is ion getting the player killed, like camping next to a door and then all you see on the other side is the ion float through the said door... worse scenario I could think of really, so it actually makes the player want to either play it safe or to just not suck so bad.

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