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Thread: Future race suggestion thread

  1. Default

    Quote Originally Posted by Wolfenstinger View Post




    Quote Originally Posted by CYBER View Post
    This is subject to nerf/buff/change based on feedback


    <Gravitron>
    (scout/compact only)




    Gravity Pull:
    10-30% chance to throw the target in air and pull towards you. The more damage you deal, the stronger the pull.
    (think of "forcing" the enemy to do a startled longjump towards you, ideally used while you're mid-air/above them for optimal effect).



    Gravity Field:
    Activate using +ability. 1-3 pulsing Wards (yellow for T, Green for CT. Enemies that go through this ward are subjected to 10 times regular gravity (8000).
    (so it could be totally harmless if an enemy walks through it, but basically forces them to not jump/fly in it or they might suffer fall dmg. Also FINALLY a race counter for flying races and jacks. Interesting to see combined with Magnetic Pull).




    Gravity Boots:
    You take 50%-100% LESSS damage from world (like negating fall dmg).



    Gravity Shield:
    You lose 50-25 armor in order to negate a RACE skill that proc'd on you (this applies to blades, lens-of-truth, scout-dmg, bash, maser, club, banish, burn, blind, etc RACE skills, not ultimate nor regular dmg nor item procs)






    Gravity Thrust: ultimate. (cooldown 15-5 seconds)
    Activate using +ultimate, jump and fast-leap into the air where your crosshair is (much like a human teleport, but you jump that distance instead of teleporting it, and can be shot during it.
    (think of a Hulk-jump lol) (more points in it increase the range and speed of jump)

    Fuck you. thats why
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  2. #372

    Default

    The reason the whole weapon restriction in my opinion is fine - P90 or TMP + Magnetic Pull?? No extra damage yes, but if there isn't a cooldown on that, you are just going to pull people closer, essentially not making your aim BETTER, just making it easier for both players to kill one another. The races doesn't need speed either to be made good. You want speed, gets some damn boots of speed then. Or bhop with socks (boots would be considered the faster option probably for most people however).

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  3. Default

    so the ult is just like the proper human teleport?
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  4. #374

    Default

    From what I was to understand from reading his little description on it - yes.

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  5. Default

    Quote Originally Posted by Wolfenstinger View Post
    The reason the whole weapon restriction in my opinion is fine - P90 or TMP + Magnetic Pull?? No extra damage yes, but if there isn't a cooldown on that, you are just going to pull people closer, essentially not making your aim BETTER, just making it easier for both players to kill one another. The races doesn't need speed either to be made good. You want speed, gets some damn boots of speed then. Or bhop with socks (boots would be considered the faster option probably for most people however).
    The reason for the race to need to have no weapon restriction is because you dont do enough damage with weapon restrictions.. and the abuse that you say can happen with p90 or TMP is questionable at best because it goes as a false positive. If i hit the proc that makes the guy float to me(while he can still shoot and use his abilities) then hit it again back to back then all it does is either A: he will go thru me and end up behind me, or B: i hit him for too low of a damage were it wont move him far enough anyways, that's pretty much about it, and if that happens id much rather have a p90 or m4 rather then scout.. This is the main reason i said the race was underpowered/ needs to have no restriction to weapons because it doesn't really help you kill the target unless you proc once and mess his aim up, and hope he doesn't spray you a HS while in the air.

    This race needs speed, its needs an escape mechanism because of what i mentioned above. If a guy gets pushed behind me, i want to be able to turn around and move side to side to be able to dodge some of his spray.

    His ward is ok, but its easily countered.... DONT FLY? DONT B HOP..... not really that hard of a concept to understand and jack and spidey already have speed so its not hard for them to move out of that ward. I would say it needs a movement slow as well maybe something slight along the lines of 10% depending or based on the level of the skill.

    His defensive skill with armor cant be abused as you said, it just wouldn't make sense, if he somehow tanks 4 crits that already means he took regular dmg and would probably be dead, also for him to keep buying armor would indicate hes just spwn camping and plenty of races don't need crits to be effective on you. Him re-buying armor would mean hes spending a ton of cash which would prevent him from getting guns or items he needs to actually kill stuff.

    And for his ult, its harmless to me and the boots just make it more simpler, i would add speed to that skill or maybe gravity so that you could jump while in the ward but others could not? So the boots would save you? I don't know maybe something of that sorts.

    Nothing of this race is OVERPOWERED at least not in theory(which this is) and with tweaks it could be made into a very playable race.

  6. #376

    Default

    So essentially, moving players isn't considered OP. Got it.

    Could I request Magician to drop its weapon restrictions so I can go back to playing it with a TMP? Or how about see if we can make the vagalion / flame pred glitch come back up so we could use guns on them for a map.

    This race has escape mechanisms. Not amazing ones, but they do exist. For example - placing wards while falling, people that follow can take some unexpected serious fall damage which could turn tides. The ultimate - can be used offensively and defensively. It's essentially spider-man's ultimate with a CD and no web sling animation.


    Ward is harmless? Ok - yes, you can't jump or bhop through the ward, let alone probably even fly through it. But can you go through a whole map without even jumping?
    Bind W kill ??

    I don't think you realize how many players actually jump. You, yourself probably jump your fair share, as do I. Whether it's just jumping because you can, or jumping to cover, jumping over a ledge, etc. That's one movement mechanic taken away from others.

    Now - do I wish he could probably use the ward as say a jump pad?? That would be an interesting mechanic with the gravity boots, but then I would say gravity boots should be toggled on/off if this were the case. It's not so much him able to walk upside down at that point, rather he places wards that he can use as grav lifts because his grav boots reverse the polarity or whatever fancy term is going to be used to go up. Taking off grav boots while over a ward would lower the player safely into the ground. This can NOT be used on other gravitron wards however, due to them not being the same player (this would prevent crazy off the wall ceiling camping etc.)

    As far as his defensive skill being abused - it can be. I never said it would be helpful in the fact it would save him from being 1shotted, as he still takes normal damage from regular gun bullets. What it does however is makes it to where the target isn't say life stealing HP cause they are santa/undead or flipping the gravitron's screen because they are pano. Or even being bashed by the human, which makes it nearly impossible to kill when you are bashed, thanks to how fucked up bash is already.

    Will it be costly? Sure. Would it be worth it? If they win or kill enough people, or both. Ammo can be refurbished freely anyways, and if everyone knows he/she is spawn camping as gravitron - there is always an idiot that actually goes there to kill them. Why? Because they don't think about the objective being done, they just get blood thirsty. Now will you be one of those idiots? No, I don't even know. I never said you would, nor did I put any names out. I could be one for all we know. Actually no - I would be one of those idiots because I just like stabbing people. Go fuck yourself.

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  7. Default

    Quote Originally Posted by Wolfenstinger View Post
    So essentially, moving players isn't considered OP. Got it.

    Could I request Magician to drop its weapon restrictions so I can go back to playing it with a TMP? Or how about see if we can make the vagalion / flame pred glitch come back up so we could use guns on them for a map.

    This race has escape mechanisms. Not amazing ones, but they do exist. For example - placing wards while falling, people that follow can take some unexpected serious fall damage which could turn tides. The ultimate - can be used offensively and defensively. It's essentially spider-man's ultimate with a CD and no web sling animation.


    Ward is harmless? Ok - yes, you can't jump or bhop through the ward, let alone probably even fly through it. But can you go through a whole map without even jumping?
    Bind W kill ??

    I don't think you realize how many players actually jump. You, yourself probably jump your fair share, as do I. Whether it's just jumping because you can, or jumping to cover, jumping over a ledge, etc. That's one movement mechanic taken away from others.

    Now - do I wish he could probably use the ward as say a jump pad?? That would be an interesting mechanic with the gravity boots, but then I would say gravity boots should be toggled on/off if this were the case. It's not so much him able to walk upside down at that point, rather he places wards that he can use as grav lifts because his grav boots reverse the polarity or whatever fancy term is going to be used to go up. Taking off grav boots while over a ward would lower the player safely into the ground. This can NOT be used on other gravitron wards however, due to them not being the same player (this would prevent crazy off the wall ceiling camping etc.)

    As far as his defensive skill being abused - it can be. I never said it would be helpful in the fact it would save him from being 1shotted, as he still takes normal damage from regular gun bullets. What it does however is makes it to where the target isn't say life stealing HP cause they are santa/undead or flipping the gravitron's screen because they are pano. Or even being bashed by the human, which makes it nearly impossible to kill when you are bashed, thanks to how fucked up bash is already.

    Will it be costly? Sure. Would it be worth it? If they win or kill enough people, or both. Ammo can be refurbished freely anyways, and if everyone knows he/she is spawn camping as gravitron - there is always an idiot that actually goes there to kill them. Why? Because they don't think about the objective being done, they just get blood thirsty. Now will you be one of those idiots? No, I don't even know. I never said you would, nor did I put any names out. I could be one for all we know. Actually no - I would be one of those idiots because I just like stabbing people. Go fuck yourself.
    What you comparing with magician is completely different and irrelevant. His skill isn't moving players it pushing them towards you, its a big difference from magician levitating you in the air in a glitchy fashion. Also what about that is OP? Its just like any other skill that does something good for you. Human has bash, molecule has speed,crits,evasion, and godmode, and that's not OP for you? Yes it sounds different on paper doesn't it...

    The race does have some escape mechanisms, or in fact one, his ultimate which is just a teleport, nothing confusing about that. Placing a ward isn't exactly an escape mechanism, its more of a tactic that you can use for defense and offense depending what they do, in this case its offense, in shadow hunters case its both but usually its used for attacking players close to you.

    Yes his ward is pretty much harmless in the sense that it doesn't slow you, doesn't restrict you to do anything besides jump or fly which there isn't that many races that need to do that... If im jack i can stop b hopping when i see that ward... How hard of a concept is that for you? I think you highly over estimating how many people b hop, especially in a fire fight.

    And his defensive skills being abused in the way you described just doesn't make any sense... If you are going to afk at spwn so that you can buy armor *in case you get hit and not killed* then you are making your team play being down 1 player and all your abilities are useless including your OP wards according to you. Shadow hunter has a similar ability i don't see how that is OP so im not sure what you are talking about here.


    Now with a few tweaks this race can be one of the better ones. If you add some sort of effect that restricts movements temporarily while in the ward i can see a reason why people would panic to try to jump or fly out of it, besides that il just walk thru it and kill you, why not? How big can this fucking ward be rofl, it would have to be twice the side of striders to make it even worth jumping out of it.

    The proc is fine because it goes with the ward, but if you cant use a regular weapon i don't see how you will be able to proc your jumping ability to match it with your ward and vice versa.


    **Suggestions**
    1. Dont restrict any weapons, its just not needed
    2. Describe the size of the ward, if its regular like SH then add a condition to it which could be some sort of slow to make people panic and try to jump out of it or slow them down for you so you could hit them with your scout(if its weapon restricted this is a must)
    3.I would do something with the boots because right now they seem unnecessary, if you are going to tweak the wards then you can add something to your boots to make yourself safe from the wards, otherwise add some speed to them or just remove them.
    4. Ult is something similar to Beast ult or Humans ult so i don't think anything needs to be done here. Unless you want to add your gravity ward on the spot that you are going to land with your teleport, this would help if you keep scout restriction that way you can teleport to people having an auto ward on the spot you teleport to, and this would increase its effectiveness.


    Also, go fuck yourself

  8. Default

    Gd feedback. Both of u. I think i have an idea to fid common grounds. Clearly both of u see that the race needs a slight buff as long as it doesnt get broken by dumb luck and chained procs. So i think i hve an idea. When u guys described te ultimate as a spidey zip with cooldown, i realized thatthe ulti is not that strong especially since its main usage was to allow ppl to change spots and go higher grounds for advantage.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  9. Default

    Quote Originally Posted by HypeRNT View Post
    What you comparing with magician is completely different and irrelevant. His skill isn't moving players it pushing them towards you, its a big difference from magician levitating you in the air in a glitchy fashion.
    Actually

    Quote Originally Posted by CYBER View Post
    [B][SIZE=5]Gravity Pull:
    10-30% chance to throw the target in air and pull towards you. The more damage you deal, the stronger the pull.
    (think of "forcing" the enemy to do a startled longjump towards you, ideally used while you're mid-air/above them for optimal effect).
    If you review the skill it says that it would "throw the target in air AND pull towards you" meaning it is not a straight pull. Instead the skill would kick the player up then pull him essentially making it magicians knock up without a random direction. Now if this were to be paired with a TMP that would knock up, pull, Knock up, pull, Knock up, pull, most likely resulting in a death by world because the accumulated height and momentum of the victim.

  10. Default

    Quote Originally Posted by Masskid View Post
    Actually



    If you review the skill it says that it would "throw the target in air AND pull towards you" meaning it is not a straight pull. Instead the skill would kick the player up then pull him essentially making it magicians knock up without a random direction. Now if this were to be paired with a TMP that would knock up, pull, Knock up, pull, Knock up, pull, most likely resulting in a death by world because the accumulated height and momentum of the victim.
    Not necessarily because from what it states there we have 2 small problems which can be interpreted in a few ways because this is all theoretical of course.

    First, it states that "the more damage you deal, the stronger the pull" so the basis that *if you use a TMP it will be OP is kind of irrelevant because TMP does less dmg then a pistol at certain cases and that means you have a very weak pull of a person, so even if it procs multiple times, all it will or can do is pull you multiple times but with much less distance, which effects both players and puts them on a pretty even ground with the effected player facing a little more diversity but in a WCS server that is to be expected and acknowledged at every second of the round.

    The second point is, that its not really a levitation, it states that "forcing the enemy to do a startled long jump towards you" so depending how you look at that and how high you can elevate your target this is to be looked at very loosely because its hard to tell if it will lift you super high or make you do a long jump multiple times which would really not do much since its harder for you to hit a moving target that's jumping at the same time harder for him to hit you which isn't really significant or OP.

    Having no gun restriction would let you do bigger pulls, with bigger levitation while doing more damage so that you actually have a much better advantage and can get efficient kills.

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