This is subject to nerf/buff/change based on feedback
<Gravitron> (No weapon restriction)
Gravity Pull:
(1 to 5)/max_clip_size % chance to throw the target in air and pull towards you. The more damage you deal, the stronger the pull.
(think of "forcing" the enemy to do a startled longjump towards you, ideally used while you're mid-air/above them for optimal effect).
(Basically this is to allow the usage of any gun. so deagle and scout would have 5/7 and 5/10 (= roughly 50%) max chance to proc the effect, however a tmp would have 5/30 ( = roughly 16% only to proc a shot) and p90 is 5/50 (10% chance to proc), this will basically avoid spray-spamming the effect of Gravity pull if someone really wants to play spraying guns. but at the same time, it will keep the integrity of what i originally wanted with the race, and it's to fuck with ppl with a scout and deagle from distance, or shotty etc...
This should be a compromise between hyper's request to unlock all guns, and wolf's concerns of spamming tmp with 30% proc chance etc)
Gravity Field:
Activate using +ability. 1-3 pulsing Wards (yellow for T, Green for CT. Enemies that go through this ward are subjected to 10 times regular gravity (8000 gravity) and are slowed down by 5-25%.
(so it could be totally harmless if an enemy walks through it, but basically forces them to not jump/fly in it or they might suffer fall dmg. Also FINALLY a race counter for flying races and jacks. Interesting to see combined with Magnetic Pull).
(Ward size is the size of a stryder ward that is somewhat 50% transparent, allowing it to be used as a trap if not paying attention)
Gravity Boots:
You take 50%-100% LESSS damage from world (like negating fall dmg).
Gravity Shield:
You lose 30-15 armor in order to negate a RACE skill that proc'd on you (this applies to blades, lens-of-truth, scout-dmg, bash, maser, club, banish, burn, blind, etc RACE skills, not ultimate nor regular dmg nor item procs)
Gravity Thrust: ultimate. (cooldown 15-5 seconds)
Activate using +ultimate, jump and fast-leap into the air where your crosshair is. You are 20-60% transparent during the jump only.
(much like the old human teleport, but you jump that distance instead of teleporting it, and can be shot during it.)
(think of a Hulk-jump lol) (more points in it increase the range, speed and transparency of jump)