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  1. #1

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    Odd... Talking to myself gave me another random ass idea. Here... it'll make sense once you read the ability descriptions:

    Hacks
    Team Restrictions: 1
    On Spawn:All Weapons except for Knife and Cash are removed from Player. Player must find their own weapon through any means necessary.

    Aimbot:Player starts with screen flipped upside down completely, but weapon is still in normal spot. Whenever an enemy walks infront of the user's screen, any shots User fires goes directly at enemy's head. If User gets the kill, User is then banned from server via STEAM_ID for 30 minutes.
    Evasion:When User uses ultimate, they evade the ban from server. Can only be used after gaining a kill.




    Please note : I am joking about this race. Don't take it seriously.

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  2. Default

    Stealth Bomber

    Start with 9 Nades.
    25 Levels.
    No Weapons at all except for nades (that means no knife.)

    Silent Footsteps: 20/40/60/80/100% Chance to spawn with silent footsteps.
    Silent Nades: 20/40/60/80/100% Chance nades will be silent. (ie. no explosion sound, no bounce sound.)
    Flickering Shadows: 20/40/60/80/100% Blinks like Raps except longer blinking intervals.
    Disappearing Shadows: 20/40/60/80/100% Farther away a person is more invisible you are (just like vagalions flickering shadows.)
    Ultimate: Heheheh: Restock nades (5/6/7/8/9). Nades become invisible for 5/6/7/8/9 seconds. CD: 50/45/40/35/30 secs. (Nades on person's body + nades thrown will be invisible.)

    Limit one per team. If possible radio fire in the hole should be disabled for this race.
    Last edited by Spasm; 01-03-2013 at 11:44 AM.

  3. #3

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    Quote Originally Posted by Spasm View Post
    Stealth Bomber

    Start with 9 Nades.
    25 Levels.
    No Weapons at all except for nades (that means no knife.)

    Silent Footsteps: 20/40/60/80/100% Chance to spawn with silent footsteps.
    Silent Nades: 20/40/60/80/100% Chance nades will be silent. (ie. no explosion sound, no bounce sound.)
    Flickering Shadows: 20/40/60/80/100% Blinks like Raps except longer blinking intervals.
    Disappearing Shadows: 20/40/60/80/100% Farther away a person is more invisible you are (just like vagalions flickering shadows.)
    Ultimate: Heheheh: Restock nades (5/6/7/8/9). Nades become invisible for 5/6/7/8/9 seconds. CD: 50/45/40/35/30 secs. (Nades on person's body + nades thrown will be invisible.)

    Limit one per team. If possible radio fire in the hole should be disabled for this race.
    No thanks.
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  4. Default

    What about a teleport-style race, but not like the beast/human. I'm talking about a race which can teleport the whole team to its location. Like imagine rushing in the T/CT base and then quickly teleporting your team. I'm not sure if teleporting the whole team which at times may have 10 players is possible, but I think its a good idea. You can only use pistols and the abilities are :

    Speed : 20-30% more speed
    Pistol Menu : Activate with +ability. 10-50% chance to activate this menu at the start of the round. Includes every pistol in the game.
    Pistol Rampage : If you make a headshot, you have a 10-30% chance to gain more speed and shoot/reload faster.
    With a little help from my friends (ultimate) : Teleport every team member to your location. But it has to have a huge cool-down so it doesn't get spammed.
    Max levels : 20

  5. Default

    Grimm Reaper : (Still during rough draft so please provide feedback and i will nerf/buff the race accordingly if i missed smthn)

    Race Conditions:
    - Five-Seven/Knife ONLY
    - Starting Health : 100 (as usual)
    - Max health cap = 250hp

    - Restricted 1 per team.
    - Level requirement: 150
    - Restricted items: Health, Ring, Mask, cloak.
    - This race loses 1 hp per bullet or left-knife-swing (+attack1 button press) and 10 hp per right-knife-swing. (Knife +attack2)
    (This race is designed to make you a better player with good accuracy, so you better not miss!)
    - 5 Levels per skill



    Abilities:
    - LifeForce: Gain 1hp per 3-1 seconds except during "Out of Body" (yes, it overheals).

    - Death Scythe: 10-50% chance when KNIFING to deal extra damage equal to your current health.

    - Soul Collector: Gain 10% cloak and levitation each time you KILL an enemy with a KNIFE until the end of the round. Max 5 souls (i.e max +50%)

    - Out of Body Experience (max 5 usages): Hold +ability to get out of your body in third person free-look view (cant attack, be seen, be targetted or be shot at, Mr SPASM >.<) and navigate (at walking speed) through the map while your body is fixed in place. You lose 2-1 hp every 1-3 seconds though to avoid excessive usage. Release to go back to body.

    - Damnation: When KILLED during an out of body experience, 10-30% chance to soul-burn the attacker for 5-20seconds (1 dmg/s)


    (Ultimate, no cooldown, but limited by +ability usages)
    -Manifestion: Can only be activated during "Out of Body" experience, cut your hp by 75-50% in order to summon yourself where you were pointing at during free-look. It fails if you were to be glitched into the map.
    Last edited by CYBER; 02-01-2013 at 11:19 PM.
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    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  6. Default

    Quote Originally Posted by CYBER View Post
    Grimm Reaper: (Still during rough draft so please provide feedback and i will nerf/buff the race accordingly if i missed smthn)

    Race Conditions:
    - Max health cap = 250hp
    - Restricted 1 per team.
    - Level requirement: 250
    - Restricted items: Health, Ring, Mask, cloak.
    - This race loses 1 hp per bullet or left-knife-swing (+attack1 button press) and 10 hp per right-knife-swing. (Knife +attack2)
    (This race is designed to make you a better player with good accuracy, so you better not miss!)
    - 5 Levels per skill



    Abilities:
    - LifeForce: Gain 1hp per 3-1 seconds except during "Out of Body" (yes, it overheals).

    -Soul Collector: Gain 10% cloak and levitation each time you KILL an enemy with a KNIFE until the end of the round. Max 5 souls (i.e max +50%)

    - Out of Body Experience: Hold +ability to get out of your body in third person free-look view and navigate through the map while your body is fixed in place. (You lose 1 hp every 1-5 seconds though to avoid excessive usage). Release to go back to body.

    - Damnation: When KILLED during an out of body experience, 10-30% chance to soul-burn the attacker for 5-20seconds (1 dmg/s)


    (Ultimate)
    -Manifestion: Can only be activated during "Out of Body" experience, cut your hp by 75-50% in order to summon yourself where you were pointing at during free-look. It fails if you were to be glitched into the map.
    seems interesting, the speed of the free look and whether or not you have noclip would need to be discussed though

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  7. Default

    It doesn't have to be noclip, but it seems like that part of the programming would be bulky and difficult. I like the overheal, I like the souls thing. I feel like it needs to be restricted to knives and pistols or just knives. Make it more like a Grim Reaper and have it level to insta-kill with knife. I like everything except how complicated out of body experience sounds.
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  8. #8

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    Incoming Piece by Piece Criticism and thought for Cyber's Grimm Reaper race.

    Quote Originally Posted by CYBER View Post
    - Restricted items: Health, Ring, Mask, cloak.
    - This race loses 1 hp per bullet or left-knife-swing (+attack1 button press) and 10 hp per right-knife-swing. (Knife +attack2)
    Ok. To start out - I do like the item restrictions. But putting some thought into this... the second portion of the Eye for an Eye passive ability, will that end up glitching if I were to just put my silencer on my M4 or USP / switching to burst fire with glock or will the system do a check continuously for my knife?

    Quote Originally Posted by CYBER View Post
    LifeForce: Gain 1hp per 3-1 seconds except during "Out of Body" (yes, it overheals).
    Seems good to counter the Eye for an Eye feature, but by the time the player leaves spawn at the start of the round, they should have approximately 101 to 105hp, and at least 105-120 by the time they start finding people to shoot at. If this was dust2 for example. So... maybe slower like Shadow Hunter but give it a slightly bigger boost like 3-5, depending on how long the timer is. Or else people who play it will literally avoid people on purpose until the last minute or so in a round (not saying they still will, but it'll at least slow down their HP bonus gain, forcing them to take cover or actually aim etc.)

    Quote Originally Posted by CYBER View Post
    Soul Collector: Gain 10% cloak and levitation each time you KILL an enemy with a KNIFE until the end of the round. Max 5 souls (i.e max +50%)
    This is more Strider with a cap and a slight buff on it with a cap. I take it you planned to combine this with the Out of Body Experience and Ultimate? I mean it makes sense, just you are more than likely gonna die trying the stunt. Not saying you won't be successful... just you might fall over when all that HP is lost to some hells demon's last strike or thorns from a Night Elf etc. Also - this is more than likely going to be leveled last by anyone when maxing this race.

    Quote Originally Posted by CYBER View Post
    Out of Body Experience: Hold +ability to get out of your body in third person free-look view and navigate through the map while your body is fixed in place. (You lose 1 hp every 1-5 seconds though to avoid excessive usage). Release to go back to body.
    Like brett said, the speed of the third person free-look view needs to be discussed. Personally - it should recreate the player into a spectator player, as in its a physical model that is slowed but invisible as well, also can not be hovered over to see the name tag (because you can't see the audience when you are in the middle of your gunfight, you sure as hell can hear them though >.< )
    By physical model, it would need to be slowed + footsteps eliminated. At least then I believe the ability would be controlled a bit better perhaps.

    Quote Originally Posted by CYBER View Post
    Damnation: When KILLED during an out of body experience, 10-30% chance to soul-burn the attacker for 5-20seconds (1 dmg/s)
    Nice to compensate for death at least when using the ability.

    Quote Originally Posted by CYBER View Post
    (Ultimate)
    -Manifestion: Can only be activated during "Out of Body" experience, cut your hp by 75-50% in order to summon yourself where you were pointing at during free-look. It fails if you were to be glitched into the map.
    Now - going back to an Out of Body experience... Basically, all you've created is a Nebula that can teleport from wherever he is to really - wherever. Granted, you need to aim still and actually deal some pain into the target or else the passive will kick your ass, but yea. Also, will this be blocked when the player is still using their Out of Body experience? Say for example somebody has a lace and you are in the fancy Out of Body experience right behind them and spamming your ultimate at the ground to get on their ass... is it considered blocked because you aren't a physical player entity or will it be made to where it can be blocked by you're original body AND the Out of Body body.






    Overall - interesting race concept. Looked good when I first glanced over it...but I was too busy raping people with vagalion to care :P
    Also that ultimate, it needs some scary ass notification when it's activated near people.... sound wise. This sound at least will notify players that the Grimm Reaper is in range of them and they should either be cautious or look the fuck behind them because he is right there. Or it'll scare them shitless... just like a tele-knife...

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  9. Default

    Quote Originally Posted by CYBER View Post
    Grimm Reaper : (Still during rough draft so please provide feedback and i will nerf/buff the race accordingly if i missed smthn)

    Race Conditions:
    - Five-Seven/Knife ONLY
    - Starting Health : 100 (as usual)
    - Max health cap = 250hp

    - Restricted 1 per team.
    - Level requirement: 150
    - Restricted items: Health, Ring, Mask, cloak.
    - This race loses 1 hp per bullet or left-knife-swing (+attack1 button press) and 10 hp per right-knife-swing. (Knife +attack2)
    (This race is designed to make you a better player with good accuracy, so you better not miss!)
    - 5 Levels per skill



    Abilities:
    - LifeForce: Gain 1hp per 3-1 seconds except during "Out of Body" (yes, it overheals).

    - Death Scythe: 10-50% chance when KNIFING to deal extra damage equal to your current health.

    - Soul Collector: Gain 10% cloak and levitation each time you KILL an enemy with a KNIFE until the end of the round. Max 5 souls (i.e max +50%)

    - Out of Body Experience (max 5 usages): Hold +ability to get out of your body in third person free-look view (cant attack, be seen, be targetted or be shot at, Mr SPASM >.<) and navigate (at walking speed) through the map while your body is fixed in place. You lose 2-1 hp every 1-3 seconds though to avoid excessive usage. Release to go back to body.

    - Damnation: When KILLED during an out of body experience, 10-30% chance to soul-burn the attacker for 5-20seconds (1 dmg/s)


    (Ultimate, no cooldown, but limited by +ability usages)
    -Manifestion: Can only be activated during "Out of Body" experience, cut your hp by 75-50% in order to summon yourself where you were pointing at during free-look. It fails if you were to be glitched into the map.
    In light of feedback i made added the underlined changes to my original post (quoted here):
    1- Made the race five-seven and knife only. I wanted to go with a glock first because of the low damage output (forcing u to drain a LOT of health if u decide to use the glock as a Hail Mary situation. But Brett pointed out the silencer/burst-mode problem, so five-seven is good enough for simplicity).
    2- Lowered the requirement level of this race to between flamepred and spiderman. The whole purpose of this race was to make new players better tactical players by punishing them for being reckless. And since they probably just finished maxing flame pred at this point, it's a good intermediary knifing race for the knife-lovers until they reach vagas.
    3- Because I added the weapon restrictions, i added an EXTRA skill, Death Scythe, which deals possible extra damage similar to blades, but based on ur current health. So this should provide a good tactical dilemma between wanting to constantly teleport/free-look at the expense of less damage output, or vice-versa.
    4- Ultimate has no cooldown, but since u can only use it with "out of body" i put a 5 usages cap on the +ability skill (like the old wards). This would force ppl to use that skill carefully but at your own time. (thanks wolf and tom)
    5- Edited the out of body damage to allow leveling process.
    6- Added a few hints to avoid misunderstandings as spasm pointed out.

    5- This makes the race similar to a rapscallion/hells-demon combo.
    Thank you for your feedback! Would you guys think this race is a bit more balanced? (IN RETROSPECt to before i mean!)
    Cyber.
    Last edited by CYBER; 02-01-2013 at 11:18 PM.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  10. Default

    Quote Originally Posted by Wolfenstinger View Post
    Odd... Talking to myself gave me another random ass idea. Here... it'll make sense once you read the ability descriptions:HacksTeam Restrictions: 1On Spawn:All Weapons except for Knife and Cash are removed from Player. Player must find their own weapon through any means necessary.Aimbot:Player starts with screen flipped upside down completely, but weapon is still in normal spot. Whenever an enemy walks infront of the user's screen, any shots User fires goes directly at enemy's head. If User gets the kill, User is then banned from server via STEAM_ID for 30 minutes.Evasion:When User uses ultimate, they evade the ban from server. Can only be used after gaining a kill.Please note : I am joking about this race. Don't take it seriously.
    no! I want a fucking hacker race! And if u're gonna cheap out then i'm doing it myself!
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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