Quote Originally Posted by Steamer View Post
The 30 sec cooldown at round start make's it very difficult to counter fast races (vagabond, stryder, spiderman) from demolishing your team.
Yeah, considering this race is the only hard counter (right now) to the aforementioned speed races, having such a long cooldown at spawn is crippling. Speed races have this nasty tendency to not wait for your ultimate to come up before killing you, due to their inherent... speed.