Since zombies have oodles of HP when they spawn, I guess I wouldn't mind seeing the ratio of points for nade kills increase from 4 to 5, so they're worth half as much as knife kills. And I always thought pump shotgun's ratio was too high, because the damage that can be inflicted to zombies with pump can be in the 400-700 HP range when crouched, so maybe it could decrease from 1.75 to 1.25 or something slightly lower to compensate for the massive damage? idk.



Quote Originally Posted by ZERO View Post
The reason for this is a starting zombies role to cause their team to win should be = to a human's role to win. This ranking system correctly rewards the role that mother zombies play.
How do you come to the conclusion that humans' ability to win is = to zombies' ability to win? ZERO, you've decreased jump height of poisons in escapes, decreased speeds of the zombies (fast, predator xp), increased knockback on all zombie classes, and generally have tweaked the zombies to be incredibly inferior to humans over the past months (and years). How can they possibly be equal? Winning as zombie can really be an uphill battle, especially if humans aren't total idiots.

Quote Originally Posted by NLA View Post
Why not reward that skill the same as the human players, who more often than not have an incredible advantage on all maps in the server, and certainly many of the ones that players vote and admins pick?
  • A generous amount of time to set up and coordinate at the start of every round,
  • long-range weapons with reasonable damage levels,
  • fire grenades that can last up to 40-50 seconds,
  • zombies that give an audible moan to give away location, and
  • barricades that can't always be pulled apart with zombie push/pull..

..humans tend to have the odds stacked in their favor, and it just keeps getting harder and harder for zombies as ZERO continues to tweak the zombie settings. The zombie side of things seems fine as it is, in my opinion, at least.


Quote Originally Posted by ZERO View Post
In this system rank will largely be based on wins as it is now. However the new manor of distributing bonus points should prevent rank manipulation. In fact the system is designed to punish attempts to manipulate rank by better rewarding players who are actually spending time in the game playing and not trying to rejoin or who knows what in order to manipulate their rank.
Quote Originally Posted by NLA View Post
Also, it used to be that you could only join a round as a zombie if-and-only-if you joined the game late, and only joined late during the first minute or so. And that if you were playing, left and returned, you were slayed for playing the same round twice. Is this not still the case? This should be enough to deter anyone that would try to "abuse" rank.. although this scenario is really not an example of rank abuse at all.
Seeing as how you recently disabled zspawn (ie. allowed to join late into a round), how do you think players are still abusing rank? The only option left to players at this point is to wander to the edge of a cade, get tagged, and tag everyone in the cade. This seems like something that should be dealt with on a case-by-case basis by the admins, and could incur up to a week-long ban by admins as a proper punishment. Why punish all zombies by making their effort not worth as much?



Also, can you explain this part?

Quote Originally Posted by ZERO View Post
For every 1% difference in the win ratio over 50% (51,52,53,54...) all alive zombies will gain +1bonus
In the win ratio, or just the human-zombie player ratio? Seeing as how zombies can only win by totally overtaking the human team, and humans win by default when the round timer expires, how would this happen?