Since zombies have oodles of HP when they spawn, I guess I wouldn't mind seeing the ratio of points for nade kills increase from 4 to 5, so they're worth half as much as knife kills. And I always thought pump shotgun's ratio was too high, because the damage that can be inflicted to zombies with pump can be in the 400-700 HP range when crouched, so maybe it could decrease from 1.75 to 1.25 or something slightly lower to compensate for the massive damage? idk.
How do you come to the conclusion that humans' ability to win is = to zombies' ability to win? ZERO, you've decreased jump height of poisons in escapes, decreased speeds of the zombies (fast, predator xp), increased knockback on all zombie classes, and generally have tweaked the zombies to be incredibly inferior to humans over the past months (and years). How can they possibly be equal? Winning as zombie can really be an uphill battle, especially if humans aren't total idiots.
Seeing as how you recently disabled zspawn (ie. allowed to join late into a round), how do you think players are still abusing rank? The only option left to players at this point is to wander to the edge of a cade, get tagged, and tag everyone in the cade. This seems like something that should be dealt with on a case-by-case basis by the admins, and could incur up to a week-long ban by admins as a proper punishment. Why punish all zombies by making their effort not worth as much?
Also, can you explain this part?
In the win ratio, or just the human-zombie player ratio? Seeing as how zombies can only win by totally overtaking the human team, and humans win by default when the round timer expires, how would this happen?






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