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Thread: ZM Stats Rework

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    Quote Originally Posted by Chef C Green View Post
    Para... I would really like to see this go down to at least 1.00 (preferably 0.75-ish?). Reason being, this weapon has a LOT of power, a LOT of rounds, and when you get 2-3 BAD players in a crouch spot with these, you're pretty much guarenteed the round. The change isn't necessarily because I see a good deal of people using it to climb in rank, but rather to encourage people to NOT go for the B.F.G. EVERY SINGLE ROUND. If you're trying to get back some of the challenge of the old days, this should be looked into IMO (ya'know, those days when 4-5 players would go into the crouch tunnel on zm_snoopie and hold back zombies with TMP's.... *sigh*).
    I disagree with this. They take FOREVER to reload, one person messes up a reload time and GG. You have no time to reload this weapon with zombies coming after you. It's already the lowest scaled usable weapon.
    Claws definitely need a reduction, Dualies as well.
    The deagle should be scaled over the dualies, it is a way more risky gun in ZM.
    Nades and Knives need to be bumped up a tad.

    There is a huge difference with claws as zombie kills and human kills with weapons, the zombie is gonna be getting way more kills, at least I always do.

    I still like the map idea. Should promote teamwork, and the regs should help more noobs get good. Especially the rank whoring ones that want them points.

    The new zspawn is a lot better than it was, however, I still do enjoy the idea of a complete disable.
    Last edited by Steamer; 07-17-2012 at 10:25 PM.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

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