Results 1 to 10 of 69

Thread: Beta Shop Menu Balance Released

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. Default

    Quote Originally Posted by Masskid View Post
    99 is way to much.... talk about nade spam centeral
    even 20 would be nade spam... imagine you got 2 ct's on office, just hacking nade after nade at the T spawn... it's just not right... it's nothing but spam and will beyond unbalance everything. I don't want 2 see the server become a fucking nade fest non stop cause that's all it will be.

    if we're going 2 remove the time delay, which is what prevented people from spamming the nades, we need 2 seriously limit the amount of them you get.

    Maynard - The WCS Guy

  2. Default

    Quote Originally Posted by maynard View Post
    even 20 would be nade spam... imagine you got 2 ct's on office, just hacking nade after nade at the T spawn... it's just not right... it's nothing but spam and will beyond unbalance everything. I don't want 2 see the server become a fucking nade fest non stop cause that's all it will be.

    if we're going 2 remove the time delay, which is what prevented people from spamming the nades, we need 2 seriously limit the amount of them you get.
    Played hell hunter on test server.... killed someone with only the flames before they could walk through the fire

  3. Default

    maybe zero you could change the timer to say 45 seconds with the gloves giving 5 nades at that time, that way the timer is every 45 seconds instead of 10, increasing performance.

  4. Default

    Quote Originally Posted by Spasm View Post
    maybe zero you could change the timer to say 45 seconds with the gloves giving 5 nades at that time, that way the timer is every 45 seconds instead of 10, increasing performance.

    The problem with the cycle though seems to be that if you run out of nades, and its 3 seconds before the timer goes off, you get more nades in 3 seconds, but if you run out at the end of a cycle then you are looking at having to wait 45 seconds for more nades, and by then you are likely already dead.
    I hit Brett right in the feels.

  5. Default

    Quote Originally Posted by What View Post
    The problem with the cycle though seems to be that if you run out of nades, and its 3 seconds before the timer goes off, you get more nades in 3 seconds, but if you run out at the end of a cycle then you are looking at having to wait 45 seconds for more nades, and by then you are likely already dead.
    if your basing your entire gameplan on spamming nades then yes, but people do buy guns...

  6. Default

    Quote Originally Posted by Spasm View Post
    if your basing your entire gameplan on spamming nades then yes, but people do buy guns...
    Ok dead was a poor choice of words, lets say round over. Even if i want to spam, and im gonna be smart about it, depending on the map, id wait lets say 15-20 seconds before i start tossing, and i wouldn't do one after another. By the time 1:30 is off of the clock(time after system cycles twice), me getting extra nades is kind of useless since if the round isn't over, its damn close and nades are not gonna help. As it is now i have the potential to spam 13 grenades in that time period, so that change would actually make the gloves less effective.
    I hit Brett right in the feels.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •